A selected image offers Remove Background in the Contextual Task Bar, Properties'
Quick Actions and the Control bar, as the reference app does. A click runs it at
once with its defaults, as one undo step; Object > Plug-ins > Image Tools keeps
the dialog with Preview.
With one Objects on Path group selected, the Selection and Objects on Path
tools show a ring on each object's attachment point. A click chooses that
object while the group stays selected; dragging a ring along the path moves
its object to the nearest object's place, and the objects between move one
place toward where it was, in one undo step. Hidden and locked objects have
no ring and keep their places. On a closed path the drag goes on round
across the first anchor, and Escape cancels it.
- object.objectsOnPath.selectMember {member} chooses an object.
- object.objectsOnPath.moveMember {member, target, group?} moves an object
to another object's place; only the order along the path changes.
Docs: docs/mcp.md, docs/target-app-parity.md. Not yet: Detach.
A function an earlier run of a named engine defined was reported without
a line, column or file when it threw in a later run. The realm now gives
each source a tag that stays the same from run to run (Realm::error_tag,
Realm::script_tag), and no two sources share one once the tags run out.
Each named engine keeps the source maps of its runs' scripts, included
files and $.evalFile files, within 8 MiB, dropping the oldest first, and
an error in kept code is reported at that file, line and column. The
report's name and the console line keep the calling run's name. For an
earlier script given as source, file is that run's name.
Docs: docs/mcp.md (Script engines), script.run params text,
docs/target-app-parity.md.
The 3D and Materials row of docs/target-app-parity.md names Revolve
(Classic) with its options and surfaces among what ships, and its
evidence names the tests that cover it.
text.tabs.set takes a list of more than 256 stops when every paragraph it
targets already holds at least that many, so a paragraph loaded with more
stops can lose them one at a time (the Tabs panel's Delete Tab). Any
other list of more than 256 stops is still refused, counted as supplied
before stops at one position merge.
Docs: docs/mcp.md.
When a dynamic symbol is redefined or edited, each instance kept every
appearance change whose path still named an object, even when that
object is now one that draws no fill or stroke of its own (an image, a
blend, a mesh) or a symbol instance given a gradient or pattern fill.
symbol.instance.setAppearance refuses such a paint, but the change stayed
on the instance and still counted as a color the document uses.
Fitting the changes to the new art now also clears a fill or stroke the
object at that path does not draw, and drops a change left empty.
Coordinates outside -32,768 to 32,767 plotter units (about 82 cm from the origin) are written as they are, with a warning that older devices may not read them. HP-GL/2 plots are not checked against this range.
Effect > Refresh Deferred Effects looked up the objects asked for, the
stages reached, the objects drawn whole and the inputs that ran with
Vec::contains, and counted each target stage by scanning every deferred
record. Asking whether a stage stays deferred and replacing a stage's
records when it runs also scanned every record.
Deferrals::refresh now keeps the objects asked for and the objects drawn
whole in sets, and Refresh's ids, retried, visited and touched and
Pass.ran and seen are sets. The deferred records are kept in a BTreeMap
by the order they were made in, with an index by stage and input key, so
holds, State::remove, settle and the refresh's reconciliation and count
look at the records of the stages concerned only. The targets, counts,
records kept and their order, marks and revision are unchanged.
Docs: docs/target-app-parity.md.
Effect › 3D and Materials › 3D (Classic) › Rotate (Classic)… turns every
fill and stroke as one flat plane, as Rotate does, and shades it with the
classic No Shading or Diffuse surface.
- `effect.apply` with `threeD.classicRotate`: the Position rotation and
Perspective, `surface` (`none` or `diffuse`), the classic lights,
Ambient Light, Blend Steps and Shading Color. It has no highlight, no
Draw Hidden Faces and no shadow.
- The dialog shows Position on the Rotation tab and the surface and
lights on the Lighting tab, with no Object tab.
- Groups and layers turn about one shared center, and the effect also
goes on a fill or stroke, as Rotate's does.
- `effect.lightingPreset` refuses it, as it refuses the other classic
3D effects.
- Unknown parameters, numbers out of range, bad flags, a surface other
than No Shading or Diffuse and bad shading colors are refused with an
error.