Each hidden id or path is replaced once, chosen from the reply as given,
so a hidden path inside another library's shown id is not replaced
again, and a readable id written with %XX escapes keeps the hidden path
it begins with. A path quoted with {:?} is matched with its quotes and
control characters escaped. A path outside the read roots that the
request sent is shown by its file name in a reply that succeeded as in
one that failed, and a path param counts with a relative path too. A
relative path is not replaced where it ends a longer path. Without a
read root, a file: URL that names another host stays in ui.inspect's
recorded steps.
Type › Dynamic Text Presets › Circle, Arch and Bow
(`type.dynamicTextPreset {preset, position?, flip?, ids?}`) put the
selected point type and type on a path on a new path of that shape and
turn Dynamic Text on, so the text is sized to fill it.
- Circle is a circle as wide as the text, the text running clockwise
from its bottom; Arch and Bow are a 120° arc whose chord is as wide as
the text, bulging up or down. The shape is upright on the page when
the object is rotated or scaled.
- `position` above, center or below sets Align to Path to Descender,
Center or Ascender; `flip` turns the text to the other side of its
path. Effect and Spacing stay.
- Area type is left as it is, threaded type on a path is refused, and a
preset that changes nothing records no undo step.
Docs: docs/mcp.md, docs/target-app-parity.md.
Part of #4134.
Window > Brush Libraries > Bristle Brushes holds ten original bristle
brushes generated in code, one for each tip shape: Fine Liner, Pointed
Flat, Stubby Round, Dry Scrub, Soft Dome, Filbert, Angled Round, Angled
Flat, Fan Blender and Grass Fan. Their names and values are VectorCraft's
own, and every value lies inside the range the bristle brush keeps.
A test checks the ranges, that every tip shape is covered, that no name
matches a default brush or another library's brush, that adding the
library is one undo step and a second add adds nothing, and that a saved
library reopens with the same brushes. The library and brush names have
rows in every catalog. docs/mcp.md lists the library.
A literal makes an extensible object whose properties are writable and
configurable, and an array whose length is writable. toSource wrote a
property defined with writable or configurable false, a sealed, frozen or
non-extensible object or array, and an array with a read-only length as an
ordinary literal, so evaluating the text gave an open value.
toSource now throws a TypeError for each of these, at any depth, as it
already does for getters, hidden properties and other prototypes.
Properties defined with every flag on are written as before.
Clicks, the hover pointer and marquees with the selection tools already
leave out the area that raster effects paint beyond an object. New tests
in crates/engine/src/tests/select_effects.rs hold that in place for drop
shadows, Outer Glow and Gaussian Blur on paths, groups, point type,
symbol art and images, for Shift-click, Direct Selection, the hover
pointer, a drag from a selected object's shadow and a marquee. hit_leaf
gets a doc comment, and docs/target-app-parity.md gets a line citing
https://helpx.adobe.com/illustrator/using/selecting-objects.html.
Window › Graphic Style Libraries › Textures, after Hand-Drawn, holds eight
styles that paint their fills and strokes with the texture effects: Fine
Grain (Grain), Canvas Weave and Burlap Sack (Texturizer), Cracked Glaze
(Craquelure), Mosaic Floor (Mosaic Tiles), Quilted Squares (Patchwork),
Leaded Glass (Stained Glass) and Damp Paper (Water Paper). The styles,
their names and their settings are VectorCraft's own.
Each catalog has rows for the library and style names. Docs: docs/mcp.md,
docs/gaps.md, docs/target-app-parity.md.
view.setZoom, view.screenMode, window.panel, file.revert, file.close,
ui.newSwatch, ui.symbolOptions, ui.batchDialog and file.exportSelection
read a number or switch of the wrong type as its default and went on, so
`view.setZoom {"zoom": "200"}` set 100%. They now refuse it and change
nothing.
The control channel's ui.key, ui.move, ui.wheel, ui.click, ui.drag,
ui.pointer, ui.resize, ui.screenshot, ui.render and ui.set, and the
headless session's key, pointer and render calls, do the same for their
numbers, switches and mods, before any input is queued. Omitting a param
or giving null keeps its default.