- Each contour of a graphic is cut only at the faces its own bounds reach,
and the points cut at the faces count toward a limit of 64,000,000.
- The paint copies of a graphic's parts count toward a budget of their own,
one copy for a part's fill and one for its seam stroke when it takes one.
- A part filled with a pattern, or whose gradient has a transparent stop or
point, takes no seam stroke.
- Under several lights an opaque solid part also covers its seams, with its
lit art clipped to a band of the seam stroke's width.
- A line of a graphic that reaches farther than any surface is refused, as a
curve already was.
- A full turn places each segment by its own middle, so the cut at the back
falls on the segment edge nearest half a turn from the middle.
- A group's members are measured for graphics only when it has some.
- docs/three-d.md: Revolve shows no Face control, and the new limits.
The Materials tab and threeD.mapGraphic now map graphics onto
Revolve's swept side, unrolled flat: x runs around the axis (the
angle times the profile's distance from the axis at that point) and
y along the profile. A graphic keeps its size at every distance from
the axis, so it reaches farther around where the profile comes nearer
the axis. Each face of the side draws the part that falls on it: a
graphic narrows toward the silhouette, follows the profile along its
length, is shaded with the surface (several lights included) and is
hidden where the side faces away. A part that runs past the end of
the profile reaches the curved rim and stops there. The middle of the
side faces the viewer with the axis on either edge. On a compound
profile or a group the graphics go on the longest contour.
- three-d: with Revolve::map_surface set, side faces carry a
SurfaceCell (corners on the page and on the unrolled side, whether
the outside faces the viewer) and a closed profile off the axis
takes an anchor where its side is cut; without it the faces are as
before. revolve_surface_size gives the side's size for a new
graphic's fit.
- effects: Revolve takes `graphics` (front only); surface_parts cuts
and maps them per face; curves are cut into straight pieces one at
a time, and commands refuse graphics past the point limits;
switching between Extrude, Plane and Revolve keeps the front's
graphics.
- The Materials tab hides Face for Revolve; params text, docs/mcp.md,
docs/three-d.md and the progress docs describe the change.
- i18n: the complete-message catalogs translate the three new
refusals in place of the planar-faces refusal they replace, and ja,
es, zh-hans and zh-hant translate the Materials tab's label.
Stroke is the widest feature that can be stroked, and it was applied to
each connected shape as a whole: a thick body with thin arms stayed one
filled area. Now a shape wider than Stroke somewhere keeps as its area
every disc wider than Stroke that fits in it, and each piece outside
those discs that reaches out of them at least one and a half times its
own width (and 3 px) is traced as a stroked center line. A line's end at
the area goes to the cut, so the line's cap closes the join. Corners and
edge slivers stay in the area, and a piece that cannot be traced stays
in it too. Shapes no wider than Stroke trace as before.
Each line keeps one width; without Fills, the area is still a 1 px
outline.
Docs: docs/target-app-parity.md.
The fuzz case counted objects that match the look style C applies, so a
C read with no paint also passed. It now also checks that C's look has
no fill and one red 2 pt stroke.
Mesh export checked the object's solids together by building all of them
before the first mesh. It now builds and counts each solid as the loop
reaches it, so a mesh past the triangle budget stops the export before
the solids after it are built.
The kept grid now records whether a type measure was registered, so a
grid built before registration is not reused when the registered inputs
number happens to be 0.
object.mesh.movePoint and object.envelope.setMeshPoint compare a handle
end with point plus handle, the form the caller sends, so a rounding
difference in (p + v) - p no longer turns an unchanged warp into a mesh
envelope with an undo step.
The fuzz case also loads its .ai library with graphicStyle.loadLibrary,
applies every style to the rich document's objects and then applies a
red 2 pt stroke style read before the fuzzed one, and checks that the
stroke style reaches the objects whenever the fuzzed text is only paint
operators.
The i18n test that main added for 3D refusals calls validate_three_d_at with this branch's (Option<usize>, usize) position: effect 0 of appearance item 0 is (Some(0), 0).
With Background Save and Background Export on, Package's OK on a dirty
document starts the package once the save's result arrives. That start
ran in background::after's callback, on the frame that applied the
save's result, so the worker took the frame's file access scope. The
desktop frame has no automation roots, so a package asked for by an
automation request confined to its roots could write outside them.
OK now captures the scope in force and starts the deferred package in
it, so the package is checked against the same roots as the save.
Adds a test with a half-transparent square that its own clip group,
its clipping layer, or two nested clipping paths together hide, so the
square no longer marks the DCS image under it.
A plain group holding just the image becomes its clip group again only
when the image takes its DCS file's clipping path. When Placement Options
clip the image, it goes into a new clip group as before, so a group the
user made around the image alone stays a plain group.
The check that decides whether a linked EPS file is DCS now gets the
file's size. When the bytes read hold the whole file, it reads them as a
full read does. A binary EPS header whose PostScript or TIFF preview ends
past the end of the file names no plates, so such a file keeps its
preview with lowResProxyEps on instead of going missing.
Validation built the Extrude & Bevel, Inflate and Rotate solids from the
stored shape, while drawing, Export 3D Object and Expand as Wireframes
build them after the geometry effects before the 3D effect. A Transform
effect with copies before Extrude & Bevel could pass the check and then
draw the source art. Validation now reshapes the object, the fill or
stroke, or a group's members with those effects first.
validate_three_d_at and validate_three_d_at_in take the effect's index
for an effect on the object too, so an edit checks the effects before
that effect, and effect.apply checks a new effect after the others.
With both guides of an axis past the same edge, the art keeps its size
from the other edge of the instance, or shrinks to the instance's width
or height when the instance is smaller than the art. The module doc,
AxisMap::new and the docs/target-app-parity.md entry now say so.