The boolean's answer went through orient(), which judges each ring's
side from its first point. The boolean often starts a contour where it
touches another, so a triangle whose tip rests on a square's edge was
dropped, and an even-odd hole touching its outline was filled. The
boolean already runs holes against their outlines, so its rings are now
only turned as a whole.
Other fixes:
- A bowtie drawn as one contour has no area of its own. It was dropped
before the meet check and built nothing, although it fills both lobes.
Sampling now keeps rings with no area, and orient() drops them after
the check. Flat rings, every point on one line, fill nothing and are
still dropped, so a stray flat contour doesn't send separate art
through the boolean.
- An open subpath was closed along its end handles when the profile went
through the boolean, but straight otherwise, as the renderer fills it.
It is now closed straight before the boolean too.
- An empty union was taken as a refusal. Contours that cancel (a square
drawn twice under even-odd) built a square. They now build nothing.
- Contours meet within twice the boolean's own sweep tolerance,
computed by its rule from every anchor and handle of the path it is
given. pathops snaps anchors onto nearby heights before the sweep
joins edges within that tolerance, so contours up to about 1.4 times
it apart can come out as one; within twice it, every contour it
might join goes through it, even far from the origin, and the few it
leaves apart cost a boolean that builds the same shape.
- A one-anchor subpath draws nothing, so it is skipped, as the renderer
and the boolean skip it.
- A profile the boolean refuses reuses the rings already sampled.
Tests:
- touching parts and holes;
- an open subpath with handles, alone and beside crossing bars;
- a flat contour beside separate squares;
- contours joined far from the origin, including by handles alone,
and contours a few millionths apart near it kept apart;
- triangles snapped together and joined at 1.4 times the tolerance,
the same triangles left apart and kept whole, and the factor pinned
between 1.9 and 2.2 times, with the worst case just past twice the
tolerance left apart by pathops;
- a 24-bar grid: too complex for Extrude and Inflate, whole under Rotate;
- the merged rings turned as a whole;
- a one-anchor loop;
- the bowtie and the cancelling squares under all three effects;
- a 3,001-point star that the boolean refuses (TooComplex), built as
drawn.
Docs: the pathops README's Limits section now says only the try_
functions refuse, lists OpenPath and the caught panic, and describes
unite_all's answers, and which calls take a precision. three-d.md and effects-parity.md (the 3D row, its
history and status line) describe the merge and its limits.
The boolean that merges crossing contours cost about as much as the rest
of a plain extrusion, and it ran on every profile. Most art has no
contours that meet, so the profile is now sampled first (its point limit
checked there, before any boolean) and resolved only when two edges
cross, touch, run along each other or fold back, in one contour or
across two. Edges are swept by their left ends, within a pair budget past
which the boolean decides. Touching counts: squares sharing an edge
inflate as one puff, not two with a seam.
On a release build, Extrude of 120 separate contours takes 0.31 ms
instead of 4.18 ms; profiles that do cross cost what they did.
Tests: the meeting cases, squares sharing an edge, the fallback for a
profile the boolean refuses, Inflate's extent and area for the crossing
k, and the coincident circles' area. The hairline test now holds a
crossing pair so that its profile still goes through the boolean.
Docs: the merge is described once for all three effects, linking to a new
Limits section in the pathops README instead of repeating its limits,
and the point limit notes that a merged outline can have more points.
With an unclipped raster/vector balance between 0 and 100, a group that
splits into more than 10^(balance/20) regions is rasterized whole and
none of its regions are used. The region build now stops at the first
region past that limit (pathops `regions_within`) instead of building
every region and then discarding them. Groups at or under the limit,
and every group with Clip Complex Regions on, still build every region.
Flatten Transparency, the flattened document and EPS export come out
the same as with every region built, for groups under the limit, at it,
just over it and far over it.
The overlap sweep moves a horizontal line down the page, and its time
per event grows with the number of segments on that line. A long, low
path, such as rows of a zigzag, puts a whole row on the line at once.
stroke_region, unite_all_with and try_unite_all_with now estimate how
many segments the sweep holds at once in each direction, from up to
4,096 segment boxes (one from each run of segments, at a position that
changes from run to run). When the estimate for the input turned a
quarter turn is under two thirds of the upright one (2,048 segments or
more), the operation runs on the turned input and the result is turned
back. A quarter turn swaps and negates coordinates, so no point moves
by rounding. Offset Path is not turned. Callers of unite_all,
try_unite_all and outline_stroke take the turned sweep through these
functions.
Tidy's lookups of the input curves around a piece and of the kept
anchors can search along y: once lookups with more than 64 candidates
along x have scanned 16 per item, a lookup sorts the list along y once
and uses that window when it holds fewer candidates (under a quarter as
many for curves). Where the y window rarely helps, only one lookup in
32 measures it. is_kept counts the few points within its tolerance
directly instead of searching for the window's end.
In the sweep_axis tests, a turned result has as many subpaths as the
result without the turn, and the area where the two differ is no
larger than the refit precision times the outline's length.
On one open path of 200,000 anchors in rows of 1,000, Outline Stroke
takes 17.3 s of processor time instead of 31.3 s and Unite 2.9 s
instead of 6.5 s in a release build. Unite of 2,000 circles takes the
same time as before.
The Shape Builder, Live Paint and run_around tests in planar/tests.rs
measured elapsed time against a 5 s limit, and the large edit tests
(large_edits.rs, with the Lock and Hide All Artwork Above and perspective
Alt-drag tests that share `soon`) against 20 s. On a loaded machine they
failed without any change in the code.
- pathops: a test-only counter adds up the items `RectIndex::at` reads
and the segments `nearest_u` searches. The four planar tests assert a
bound on that count.
- doc: `tree_walks` counts, per thread, the walks of a document's tree
that lookups by id make. `soon` fails when a command walks the tree
more than 64 times, and keeps a 300 s wait for a hang. The tests that
named a 20 s limit are renamed.
Looking objects up one at a time in Delete or Offset Path, or scanning
the whole index or ring in the planar code, makes these tests fail.
`rdp` measured each sample to the infinite line through the ends of the
line that would replace it. A sample beyond either end could be far from
that line segment and still be dropped: a line to (100, 0), a 0.2 pt
U-turn and a line back to (50, 0.2) became one line at a tolerance of
1 pt, leaving the tip 50 pt away. `rdp` now measures to the segment, so a
sample beyond an end is measured to that end, and a zero-length chord
measures to its point as before.
The test `a_path_that_turns_back_past_its_end_converted_to_straight_lines_keeps_its_tip`
covers that path.
Object > Path > Smooth weighed every sample within three spreads of each
point, so the work grew with the square of the anchor count on traced
paths: 360 steps per sample for 1,000 anchors and 2,949 for 16,000.
Consecutive samples within 1/16 of a spread of each other are now
weighed together as their count at their mean place, found through a
tree of sums over the run's samples. A traced outline takes 203 to 286
steps per sample from 1,000 to 64,000 anchors, and every smoothed point
stays within a thousandth of a spread of weighing the samples one by
one (300 random runs).
The curve fitter split a piece over the tolerance at its worst point and
accepted any piece at depth 41 whatever its error. A worst point near the
end of a piece peels off a few points, so a long path refitted nearly all
of its points at every level. A serpentine of 200,000 anchors kept pieces
with a fitted error of up to about 1,598 pt at a tolerance of 1 pt.
Simplify also took at most 256 samples per segment, so the lines between
the samples on a long arc could be farther from it than the tolerance.
- `fit_rec` moves a split that is near an end of its piece to two fifths
of the piece from that end, so the depth is logarithmic, and it keeps no
piece over the tolerance. A piece of 32 points or more is first fitted
to about 16 of them, and it is split when that fit is over the tolerance.
- A curve is also rejected when it is over the tolerance from the lines
between the points it fits, with samples close enough that it stays
within 1% of the tolerance of the chord between them. A pair of points
that would need more than 1,024 samples counts as too far.
- `join_pieces` joins neighboring pieces when one curve fits them, up to
33 pieces per curve.
- `sample_steps` takes enough samples of a curved segment to keep it within
0.5% of the tolerance of the lines between them. A segment that would
need more than 65,536 samples stays as it is, and so does a segment
after a run's first 16,777,216 samples or 2,097,152 result segments. With
Convert to Straight Lines such a segment becomes evenly spaced lines, up
to 65,536. A fit holds at most 1,048,576 samples, so a longer run is
fitted in parts.
- Simplify fits at 98% of the tolerance, since turning a nearly straight
curve into a line moves it by up to 1.5%.
- Above slider level 0, Object > Path > Smooth fits a whole closed path
with no corner along one direction across its start, when no segment
stays as it is and the path is fitted as one part. A direct-selected
section does not get this. The start can still have a kink: a first or
last fitted curve that is nearly straight becomes a line, which leaves
along its chord, and a refit with more anchors than the path is
discarded, so the path stays as it is.
A closed subpath that refits to one curve is still dropped, as on main, so
it can end up farther than the tolerance from the result. docs/mcp.md
states this.
The anchors of every simplified path can differ from before, and so can
the results of the Pencil, Blob Brush and Smooth, which use the same fit.
The check tested one box per source segment for every candidate hole or
island. It now searches a tree of the segments' bounding boxes, built once
when the first contour is checked. The answer for each contour is the same,
so the output paths do not change. MAX_OFFSET_SEGMENT_PAIRS does not change.
Thanks @el-j — merging.
**Summary:** Pathfinder Trim/Crop (and Merge) now build on `each_classified_face` (generalizing `each_face`) so classification and face construction share one batched pass, dropping the duplicate `batched_classified_contours` after #4375 as @bflatastic asked. Differential tests lock subpath order and the fully-covered shape case.
Where two open paths lie along the same stretch, the planar map gave
that stretch to one of them only, so a merge or an erase across it left
the other path in place there. Every other open path along an edge now
has its own piece in `lines_under`, under a closed path's outline or
along a line in front. `lines`, `edges` and Live Paint's edges stay one
per stretch, and an Alt-click there still takes the piece in front.
The Live Paint faces were right; the Pathfinder regions over-counted.
Two small circles inside a big one, touching each other at one point,
gave the big circle's region only one of its two holes, and the other
hole came out as a region of its own.
linesweeper walks the boundary of the two touching holes as one loop
and, when the walk comes back to the shared point, cuts the second
hole off as a child of the first and flags it outer, as if it were an
island inside it. face_groups trusted that flag, so the hole started a
face. The same cut goes wrong the other way when an outer contour
touches its own hole: the outer contour comes out as an island inside
the hole.
Such a loop winds the same way as the contour it was cut from, against
its flag. face_groups now checks every contour's flag against its
winding; a pass where any disagrees is grouped by geometry instead
(each hole goes with the smallest outer contour of its mask around it).
Passes where they all agree keep the sweep's tree as before, at the
cost of one area per contour.
Adds deterministic tests for both shapes of the bug and checks in the
proptest regression seed.
Capture sweep-piece source attribution before endpoint pinning can move its
midpoint off the original outlines. Keep the existing lookup after pinning
when the original piece has no source.
Add planar coverage and native compound Make/Expand/undo regressions, and
document the existing front-most source-fill rule.
Add Anchor Points builds the new anchor list in one pass, Swatch Library add looks names up in sets, full_documents dedups placed keys with a set, width profile lookups and mark insertion use binary search, and the symbolism tools cap and thin the previews of a long drag as Liquify does.
For every hole (when growing) or island (when insetting), the check measured the
distance to every segment of the input with the nearest-point search and took the
minimum, so the cost grew with holes x segments. Segment bounding boxes are now
computed once, a segment whose box is farther than the offset distance is skipped,
and the search stops at the first segment that is close enough. The decision is the
same as before; a test compares it with the old full scan on random segment sets.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Where a line lies under the outline of a closed path in front of it (such as
a shape an earlier merge made, which takes the place of the art in front of
the lines), the planar map gave that stretch only to the closed path, so the
line had no piece there. A merge or an erase across it left the line whole,
and the next map split the new shape along it into two regions.
- pathops: each planar edge records every input it lies on, and
BuilderArrangement::lines_under holds the lines' pieces under a closed
outline in front of them. lines, edges and Live Paint are unchanged.
- tools: BuilderMap adds those pieces to its lines, so a merge or an erase
removes the stretch between the regions it takes, as it does elsewhere.
An Alt-click where a line lies under an edge hits the one in front.
addon.pathtools.divideDashes cuts the selected paths (or only their
direct-selected segments) into separate open paths of a dash length
measured along the curve, with an optional gap (gap pieces dropped
unless removeGaps is false) and Fit to Corners and Ends; pieces keep
the path's appearance, one undo step, at most 100000 pieces. Geometry
in vectorcraft-pathops; dialog with unit fields and Preview; tests,
sweep cases, catalog rows and docs.
Path Precision Tools gains the Shared Edge Merge Tool, kept out of the
toolbars (All Tools drawer and Object › Plug-ins › Path Precision Tools,
no shortcut), and Keep Shared Points Together:
- Shared Edge Merge Tool (sharedEdge): over two paths touching at two
coincident anchors (tolerance 0 to 3 pt) hovering shows the two
stretches and the merged edge; a click replaces both with it, half way
between them, or following the upper (Shift) or lower (Alt) path. Both
paths stay closed or open, anchors either stretch has inside are
matched on the other, one undo step.
- Making ends: near anchors meet on a click and an anchor one path lacks
is added to match; Shift+Alt asks for this inside a stretch.
- Keep Shared Points Together: an option that makes Slide Anchor Along
Path, Extend Path and Set Anchor take coincident anchors along. Nothing
else in the app changes.
- Shared Edges section in the Anchor Inspector: brush diameter,
coincidence and the option.
- Commands addon.pathtools.mergeEdge and movePointsTogether, params
validated and covered by the command sweep.
- Cursor stand-in, catalog rows in every language, docs and tests.
Path Precision Tools gains two tools, kept out of the toolbars (All Tools
drawer and Object › Plug-ins › Path Precision Tools, no shortcuts):
- Corner Tool (cornerTool): editable corners on any path through the
existing Live Corners. Hover shows an eligible anchor, a click cuts a
corner with the tool's radius and kind, a drag sizes it (Shift: whole
values), a corner's marker selects it and loads its values, resizes it
and removes it at 0 or on a double-click; a corner never grows past
what fits; an Alt-marquee cuts every eligible anchor inside.
- Corners section in the Anchor Inspector: radius, kind, selected count,
Apply to Selected Anchors.
- Slide Anchor Along Path (slideAnchor): a drag runs an anchor along its
curve, the neighbouring segments refitted by the keep-shape kernel;
Shift snaps where the tangent is a multiple of 45° from the constrain
angle.
- Commands addon.pathtools.cornerSet, cornerRemove and slideAnchor, one
undo step each, params validated and covered by the command sweep.
- Cursor stand-ins, catalog rows in every language, docs and tests.
Path Precision Tools gains the Parametric Shape Tool: ten kinds of shape
(rectangle, ellipse, polygon, star, ring, arrow, cross, heart, gear,
speech bubble) that stay editable as numbers.
- Geometry in vectorcraft_pathops::addons::pathtools::shapes: each kind's
outline, corner rounding limited to the middle of a side, a fingerprint
of the outline, recovery of centre, size and rotation after a move,
turn or scale, and recognition of plain rectangles, ellipses and
regular polygons.
- The tool (parametricShape, All Tools drawer and Object › Plug-ins ›
Path Precision Tools only, no shortcut): drag from the centre (Shift:
45° steps), arrow keys change the count and values while dragging,
handles edit a selected shape, double-click places one.
- Commands addon.pathtools.shape.create / .set / .convert, one undo step
each; params checked (counts 3..1000, sizes up to 16384 pt).
- A shape keeps its numbers in one object-data entry (vc-pathtools-shape)
that SVG export already leaves out; anchor edits make it a plain path.
- Parametric Shape panel, cursor stand-in, catalog rows in all 25
languages, docs and tests.
normalize_bez ran the sweep without the catch_unwind guard that Sweep::new has,
so an outline_stroke width of 1e200 or more with a round join panicked inside
linesweeper (Left == Ish). The panic is now a Degenerate error and the art is
left unchanged. Adds hostile-number tests for the pathops edit, stroke and
offset functions.
A built-in add-on under Object › Plug-ins › Smart Pen:
- The Smart Pen Tool draws and edits Bézier paths without switching
tools: a click adds the next segment straight or curved (a panel
toggle; Tab flips the segment being placed or the last one), a drag
makes a smooth point (Alt breaks the handle, Shift snaps to 45°, Space
moves the point), a curve after a straight segment joins it tangent.
- On existing paths it selects and moves points, removes a point keeping
the shape (Alt-click), toggles smooth/corner (double-click), drags
handles, reshapes a segment by dragging it and inserts a point on it
(Alt-click); it closes, continues and joins open paths.
- The Smart Pen panel: next segment straight or curved, remove points
keeping shape, make smooth, make corner, retract handles, close or
join.
The tool stays out of both toolbars as shipped; the All Tools drawer
lists it under the add-on's heading. Commands are addon.pen.*; the
existing Pen tool, commands and menus are unchanged.
A built-in add-on under Object › Plug-ins › Path Precision Tools:
- Anchor Eraser Brush: painting over selected paths removes the anchors
under the brush that the outline can do without within a tolerance,
refitting the handles beside them (Alt ignores the tolerance, Cmd/Ctrl
deletes without refitting, pen pressure can scale the brush); one undo
step per stroke.
- Extend Path tool: dragging an end of an open path carries it on
straight, by stretching its last curve or along the circle it curves
on, or shortens it back along itself.
- Measure & Inspect tool: drag to measure distance and angle; hover a
path to read segment and path length, area, curvature, tangent and
anchor angles and handles, in the document's units.
- Anchor Inspector panel: the selected anchor's position and handles as
numbers, with Make Smooth (auto-smooth rule), Make Corner, Equalize
Handles, Remove Points Keep Shape, Add Points and three ways to close.
- Add Points at Crossings and Split at Crossings.
The tools stay out of both toolbars as shipped; the All Tools drawer
lists them under the add-on's heading. Commands are addon.pathtools.*;
the existing commands, tools and menus are unchanged.
A built-in add-on under Object › Plug-ins › Artwork Cleanup:
- Simplify Anchors (Keep Shape) removes anchors while the outline stays
within a tolerance, optionally keeping sharp corners.
- Document Health Check finds and fixes 16 kinds of problems in the
selection or the document (stray points, duplicate and collinear
anchors, tiny handles, nearly closed paths, needless groups, compound
paths and clipping groups, unpainted and invisible objects, duplicate
objects, art off every artboard, empty artboards…), with Show, Fix
Selected and Fix All, each fix one undo step.
- Deep Ungroup and Rejoin Path Pieces.
The add-on lives in its own modules (pathops, engine and ui-egui
addons folders) and leaves the existing commands, tools and menus as
they were.
Found while testing crates/pathops/src/edit.rs:342-364 (smooth_level calls smooth_seam after the fit)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The search for the faces a merge unites compared each reported face's
coverage with every picked point's coverage. The picked points are now
grouped by coverage once, before the walk, and each face is tested only
against the points of its own coverage.
A merge found the contours of the faces it unites with one contour pass
over the whole arrangement for each coverage among them, and the search
for slivers next to them did the same for each neighboring coverage.
Each in-place remnant of a merge is such a merge too, so a click on
many overlapping shapes made one pass over the whole arrangement for
each coverage, for the merged faces and again for each remnant. Both
now use the batching that Divide's regions use: one pass for each batch
of coverages whose faces share no vertex. The batching looks a face's
coverage up by a hash of the inputs that cover it, computed as it walks
them. The search for slivers looks up the merged faces' coverages the
same way.
Merging a frame no longer takes in an island of the same coverage in
its hole: each face is its outer contour and the holes directly in it,
as the regions are.
Offset Path outlined an open path on both sides, so a shape whose last
anchor sits on its first came out as a ring with a hole. Such a path is
now offset as a closed shape: its last anchor merges into its first,
which takes the last anchor's in-handle, with the same 1e-6 test that
Object › Path › Join uses for one path (crates/engine/src/cmd/path.rs).
The Offset Path effect calls the same function.
Two shapes that overlap by less than the region precision (0.01 pt) leave
their overlap out of the Shape Builder's regions as a sliver. Merging the
regions on both sides of it united only the picked faces, so the result
was a compound path with a hairline gap where the overlap had been.
A merge now takes in each dropped sliver next to a merged face when only
the merged faces' shapes fill it, both from the arrangement and from the
planar map used when open paths are selected. A thin cutout that no shape
fills stays a hole. What is left of a shape after the merge takes in a
sliver only where the shape covers it and the merged shape does not take
it in, so the two do not overlap. Pathfinder operations and Live Paint do
not use the merger and are unchanged; Live Paint's planar map does not
test which shapes cover a sliver.