A closed font family field stayed ready for the wheel as long as it kept
its place and drew in each pass. Coverage was checked only when a pointer
move or wheel turn arrived. When a window, modal or popup covered a still
pointer and went away with no input in between, the next plain wheel
turn changed the selected type's font.
The field now stops being ready, and a wheel stream it held ends, in any
pass where the last pointer position is over the field but on another
layer. The pointer has to move onto the field again before the wheel
steps the font.
Since #5331, a closed font family field in Character, Properties or the
Control bar took every plain vertical wheel turn while the pointer was
over it. When a panel scrolled the field under a still pointer, the
field took the rest of the turns: the panel stopped scrolling and each
turn changed the selected type's font.
The field now takes the wheel only when the pointer was moved onto it
after the field last moved, and the wheel stream began there. A stream
that began anywhere else, a sideways scroll included, stays there until
0.5 s pass with no wheel input. A stream that leaves its field does not
return to it. It leaves when the pointer moves off the field or out of
the window, when the field moves or misses a layout pass, and when a
turn arrives while an overlay covers the field. Trackpad momentum stays
with the stream it follows and never starts one on a field. The rule and
its 0.5 s are VectorCraft's own.
Wheel turns the field does not take stay in the input in their order.
Moving the pointer onto the field and turning the wheel still steps the
font, as #5253 asks, in floating panel windows too. When the pointer was
moved onto the field while a window or overlay covered it, the pointer
has to move again after the cover goes away before the wheel steps the
font.
The Measure and Measure & Inspect tools ignored View › Snap to Glyph:
their press and end points snapped only to targets that hold no glyph
guides.
With Snap to Glyph, Smart Guides and Alignment Guides on, and Snap to
Grid and Snap to Pixel off, a drag's press and end land within the
snapping tolerance on the guides of live type that the Character
panel's options allow, except Anchor Point. A Shift-drag's end slides
along its 45° step to them, and the guide shows during the drag. With
Snap to Glyph off, the tools snap to the same targets as before and
show no guide. The targets are kept while the document, the window and
the snapping options stay the same, so a drag lays out the type once.
A mark glyph's vertical translation started a new draw_glyphs batch, so
krilla received the cluster's source range again and mapped its
characters twice. Copying or searching the exported PDF then found
doubled letters for Arabic harakat in any font, and for every dotted
letter in fonts that draw dots as zero-advance mark glyphs (Noto Sans,
Naskh and Kufi Arabic).
Keep compatible glyphs on the same layout line in one batch and carry
their relative vertical placement as per-glyph y_offset; horizontal
placement is unchanged (next_x - x advances). Font, size, linear
transform, line/column, paint run, list marker and hyphen boundaries
still split batches. Krilla keeps owning cluster mappings and
ActualText. No importer change.
Regressions decode the content stream and ToUnicode maps: one batch per
layout line, no duplicated cluster assignment, one ActualText per
multi-glyph cluster, contours within 0.05 pt of outline export; mixed
scripts, vertical columns, path rotations and PDF/X variants covered.
The reader round-trip stays an ignored test until the importer consumes
ActualText (#6165).
Addresses #6309.
docs/mcp.md: vectorcraft-cli's mcp and run sessions keep the words in the file too; only without preferences do they last until the app closes. docs/type-parity.md: the custom dictionary commands are done and only the dialogs and Auto Spell Check remain, with the evidence at the end of the row.
text.spelling.addWord, removeWord and changeWord are Check Spelling's Add
and Edit Custom Dictionary's Add, Delete and Change; text.spelling.dictionary
lists the words. They live in craft-proof, which every language's check
reads. The desktop app and vectorcraft-cli keep them in
`Custom Dictionary.txt` next to the preferences (none without preferences);
elsewhere they last until the app closes.
text.spelling.ignoreAll is Ignore All: the active document's checks skip the
word while it is open; not saved, not undoable, and not a change to the
document's revision.
Behaviour: https://helpx.adobe.com/illustrator/desktop/design-with-text/edit-format-text/check-and-correct-spelling.html
Language per character rows in docs/type-parity.md: spelling is no longer listed as not yet done, and the hyphenation note names the languages that still lack it.
Switching documents, or windows of a document, deactivates the Type tool, which clears the tool its double-click came from, so Escape after a later edit goes to the Selection tool. The field's comment and the two checklist rows now say so.
Only a double-click on type from another tool records the tool Escape and
Cmd+Enter return to, and the Type tool keeps it until another tool is
chosen. Choosing the Type tool from the toolbar records none, so Escape
goes to the Selection tool. The type and UI checklists and the doc
comments on prev_tool, end_editing and claims_key now say so.
docs/type-parity.md held four copies of the point, area and path type
row, three of them with older Escape wording. They are one row again,
with the Type Orientation sentence that only one copy had.
Two problems in the Character Styles panel and its options dialog.
Opening the options took the panel menu's item, which is easy to miss; a double-click on a style's
row did nothing beyond applying the style a second time. A double-click on a user character style's
row now opens its Character Style Options (`ui.charStyleOptions`), as the menu item does. A single
click still applies the style, the second click of the double-click does not apply it again (the
Normal style's included), and with Shift, Cmd/Ctrl or Alt held the double-click only follows the
click rules. The built-in Normal style opens no dialog. Double-clicking a paragraph style's row similarly opens
its options, which are the rename dialog the Paragraph Styles panel menu opens (`ui.paramDialog`
running `paraStyle.rename`): paragraph styles have no full options window yet.
The dialog then grew with its content: the General section lists every attribute of the style, so
the window covered the screen and its buttons could sit below it. The content now scrolls both ways
inside a window at most 420 points tall (less on a short screen) and never wider than the points
left beside the section list, with one scroll offset per section. The dialog keeps a fixed width of
720 points, enough for the widest section's controls, in every section. The content's height is the
space the footer leaves, measured from the footer drawn last frame, so a large interface scale's
taller footer is reserved too and OK and Cancel stay visible. The section list stays outside the
scroll area, so scrolling a long section never moves the navigation; the section is read after the
list handles a click, so a newly picked section gets its own scroll offset in the same frame.
Tests:
`panels::text_styles::tests::double_clicking_a_character_style_row_opens_its_options` selects text,
double-clicks a character style's row and checks the dialog opens with the style's name, one apply
ran from the first click and the second click applied nothing; a paragraph style's row opens none.
`double_clicking_the_normal_style_opens_no_options` checks the Normal style opens none and is
applied once.
`dialogs::char_style_options::tests::the_sections_scroll_in_a_window_shorter_than_the_general_list`
draws the dialog on a 900 by 560 point screen and checks OK and Cancel stay on it, the dialog keeps
its 720-point width in two sections, and the General list is taller than its scroll area.
`every_section_and_the_buttons_fit_the_smallest_window` checks the app's minimum 800 by 500 point
window in all five sections: every section label, OK and Cancel are on the screen.
`a_scrolled_section_keeps_its_offset_after_switching_away_and_back` scrolls General, clicks Basic
Character Formats and then General again, and checks General''s content returns to the same place:
the section is read after the list handles the click, so no other section stores its offset.
`every_section_and_the_buttons_fit_the_smallest_window_at_twice_the_scale` checks the same in the
400 by 250 points the minimum window holds at 2x UI scale, before and after a wheel scrolls the
content.
Docs: type-parity (a panel row and the revision history), ui-parity (a panel row and the revision
history), target-app-parity (two evidence bullets and the revision history) and roadmap (the
revision history), with the status lines updated.
The type parity row no longer says the NumLock-on path was tried on
Windows: neither path has been run on a Windows machine yet. The comment
on the NumLock-off egui keys says Clear comes as the top-row 5, and the
test comment names the keys 0151 and 0234 actually use.
Follow-up to #5939. With NumLock off the keypad sends Insert, End, arrows,
Clear, Home and Page Up/Down; Windows still composes the code from them,
but the app also moved the caret, so the character landed elsewhere. With
Alt held, those keys without the extended-key flag now count as digits and
are taken out of the frame; the separate navigation keys keep their meaning.
Escape and Cmd+Enter (Ctrl+Enter on Windows and Linux) end text editing
and switch back to the tool that double-clicked into the type, or to the
Selection tool when there was none (`TypeTool::end_editing`). The
evidence lines in docs/type-parity.md, docs/ui-parity.md and
docs/target-app-parity.md, and the doc comments on `prev_tool` and
`claims_key`, said they always switch to the Selection tool.
- text.spelling.check gives craft-proof one paragraph at a time, as
check_text_with expects: its language detection reads a paragraph, so a
Vietnamese paragraph no longer leaves the English ones after it unchecked,
and the check stops at the paragraph where the 10,000-word list fills up
instead of proofing the rest of the text first.
- Given `ids` are checked in paint order, as the result promises, not in the
order they were passed.
- Docs: English words come from the first dictionary craft-proof finds
(dictionaries folder Hunspell, SCOWL from craft-i18n, system Hunspell),
with the Moby word list as the last fallback, not from Moby alone.
- Doc comments on the command functions and test helpers.
- text.spelling.check checks a given `ids` as edit.findReplace does
(checked_ids_param): a non-array, a negative, non-numeric or unknown id is
an error instead of a check of the whole document. Null still means every
visible, unlocked type object.
- The byte-offset test puts an em dash, not "café", before the unknown word,
so it passes whichever dictionaries craft-proof is built with (CI builds
with craft-i18n's, where "café" is unknown).
- Docs: the spell check engine in target-app-parity.md (Type advanced rows
and evidence), gaps.md (G4), roadmap.md (M7) and the Language per
character rows of type-parity.md, with status lines and revision history.
The Edit > Spelling items have been placeholders with nothing behind them. This adds the
engine half of Check Spelling on craft-proof, the shared spelling engine in craft-libs (at the
revision the other craft-libs crates already pin), so no word list is copied here:
- text.spelling.check {ids?} lists the words the dictionaries don't know in every visible,
unlocked type object (or ids), each run checked in its Character panel Language (English
when it has none; nothing in a language without a dictionary), as {id, start, end, word,
lang}. start/end are byte offsets in the object's text, the ones text.editRange takes, so a
word is changed with text.editRange as one undo step. At most 10,000 words, with `more`.
- text.spelling.suggest {word, max?, lang?} gives the dictionary's suggestions, asked for one
word at a time as craft-proof recommends.
English comes from the public-domain Moby word list built into craft-proof. Its dependencies
(log, miniz_oxide, toml, unicode-normalization) are already in the lockfile. The Check
Spelling dialog, Auto Spell Check and Edit Custom Dictionary follow in later PRs.
While the Type tool edits text, Cmd+Enter on macOS and Ctrl+Enter on
Windows and Linux typed a line break. It now ends editing as Escape
does: the typed text stays, the type stays selected, and the tool used
before editing is selected again. A held chord ends editing once; its
repeats type nothing and do not open the Move dialog.
Enter, Shift+Enter and Ctrl+Enter on macOS still type line breaks, and
so does the chord with Alt or Shift. Cmd+Ctrl+Enter on macOS ends
editing too. A command bound to the chord still runs instead, and
editing continues. While an IME composes, the chord stays the IME's.
Paint-only harakat runs stay inside one shaping cluster so letters keep
their joining forms and marks their attachment. When a character-level
shaping pass matches the monotone glyphs, a glyph may take a later
in-cluster character's run only if GDEF classifies it as a mark (class 3)
and that character is a harakat; otherwise ownership stays at the cluster
start. Conservative: a mark may miss its colour; a base letter must never
take a mark's. Fonts without GDEF and AAT faces fall back the same way.
Insert Kashidas tatweels take the base letter's paint, not a trailing
mark's. Private harakat module; type-parity, target-app-parity and roadmap
M7 evidence updated (scores unchanged). Tests cover paint_only / ranges /
own_chars (wide mark, equal advance, multi-component, single-glyph
ligature, review counterexample), colour, hide, repeated glyph ids,
kashida, forced mark-last emit_kashida, and installed fonts.
In right-aligned area type, the text before a line's last tab sits at its
stops, measured from the left edge, and the text after it (none when the
tab ends the line) against the right edge. The line was laid out from the
left and aligned as a whole, which moved its start off the left edge and
its tabs' text off their stops. Illustrator's own layout in a user's .ai
sets its price lists so. Centred and justified lines are aligned as a
whole as before.
In Justify Left, Center or Right, only the paragraph's last line keeps its
alignment; a line that a soft return (U+2028) ends is spread to the frame's
edges like any wrapped line. Illustrator's own layout in a user's .ai sets
such lines justified, and VectorCraft left them ragged.
Bulgarian was not among the text languages, so Bulgarian text could not
be tagged and fonts drew their Russian-style Cyrillic. Bulgarian (bg)
is now in the language list (Character panel, character styles,
text.setFormat by name or tag, the Hyphenation preference's default
language), with CLDR's quotes, „…“ at either level. Shaped as bg, the
fonts' locl forms for BGR apply: in the bundled Source Sans 3 Italic,
в, д, ж, з, к, л and ю take their Bulgarian forms.
Fixes#5945
The Snap to Glyph section is drawn after every character attribute, so
in a short panel it appeared out of sight and the menu item seemed to do
nothing; its checkboxes were also dimmed with no way to turn Snap to
Glyph on from there. Choosing Show Snap to Glyph Options now scrolls the
panel to the section, which starts with a Snap to Glyph checkbox
(View > Snap to Glyph) that undims the guide options.
A Type Tools add-on command (Object › Plug-ins › Type Tools › Release Type on a
Path…, `addon.type.releasePath`): each selected type on a path becomes point
type with the same runs, character and paragraph attributes, on one straight
line whose baseline starts where its first character sat, and the plain path
it was set on, with its exact shape and transform, in its layer and stacking
place, with no fill or stroke. `mode` keeps both, the path only or the text
only; `keepOriginal` leaves the type on a path and adds the released objects
above it. Other objects are left alone, nothing to release makes no undo step,
the run is one undo step and the released objects are selected. The command
dialog previews it as Type on a Path Options does (#5360): Cancel leaves no
history, OK is one step. Tests, command_sweep cases, catalog rows in all 26
languages, docs/mcp.md and the parity docs (beyond Illustrator: scores
unchanged).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Choosing a replacement meant picking the family from one drop-down and its style
from another, and only then seeing what the style would be. Replace With Font now
lists rows of a family and one of its styles - the family's closest style first,
then each style it has - and one click sets both. A search above the list filters
the rows by family and style, as the Character panel's font menu searches.
Each list scrolls on its own: the document's fonts and the replacement rows keep
separate scroll states and scrollbars, and the replacement list is ten rows tall
at most, no taller than the rows it lists.
Review: the rows are rebuilt after a replacement, the search clears when the
dialog closes, and a double-click respects the same guard as the Change buttons;
the type-parity checklist has its status line and revision row.
Closes#4972.