affinity-corpus.yml ran a local job; it now calls craft-common-actions
gate.yml with the same toolchain (1.95), environment and commands, and a
cache of its own. release.yml's git-sources copy is removed: the shared
release.yml runs the same check before any build.
Escape during a drag puts the toolbar back by its name. A toolbar deleted
while its title bar was dragged left the drag in place, so Escape docked
and moved another toolbar that had taken the name since. Deleting the
toolbar, or renaming it to a name that differs by more than case, now
ends the drag. The drag of another toolbar goes on.
The drag test also presses Escape in the frame of the first move after
the press, where no drag starts.
A toolbar made with New Toolbar now docks in a lane along the window's
left or right edge (on the left, right of the Tools panel docked there).
Dropping its title bar on an edge docks it, with the target lit while
the title bar is dragged over it; dragging it out of its lane floats it
under the pointer, and Escape or losing the window's focus during the
drag puts it back. The title bar's context menu has Dock to Left, Dock
to Right and Float Toolbar.
- Toolbars docked at one edge stack from the top, each with an equal
share of the lane's height, and the lane is as wide as its widest
toolbar. A lane too short for its stack wraps it into more columns,
up to half the width beside it; past that the toolbars show only
their title bars, a lone toolbar included, and a column too short
for those scrolls with the mouse wheel.
- With Keep Tools Beside the Canvas on and Tools docked on the left,
the left lane is laid out inside the canvas panel right of Tools, and
the canvas keeps room for one column of it and its 200 points.
- A release in the frame the pointer leaves the lane floats the toolbar
with its corner where the drag put it.
- window.toolbar.dock {name, side?, order?} and window.toolbar.float
{name, x?, y?} do the same from the control protocol; bad params are
errors and change nothing. window.toolbar.list reports floating, side
and order.
- CustomToolbar keeps dock (place in the edge's stack) and dock_right;
both default, so toolbars saved before load floating. Workspaces and
preferences keep the placement; New Toolbar still starts floating, a
copy floats, and deleting a docked toolbar closes up its stack.
- Dock to Left, Dock to Right, Dock Toolbar and Float Toolbar have rows
in every catalog.
Part of #1759
Dutch was not in COMPLETE_MESSAGES, so with the interface in Dutch
script errors, plug-in manifest and permission errors, parameter
schema errors, 3D effect refusals, file-reader errors and data-set
messages showed in English.
- nl.tsv gains 557 `@msg` rows and one `@msgplural` row: the messages
the German catalog translates and Dutch lacked. Most are one block
with a header comment on their conventions, in the order de.tsv
holds them; the rest sit next to the related existing rows.
Backticked names, command ids, double-quoted values and bare true,
false and null stay as the English writes them.
- nl joins COMPLETE_MESSAGES, so the message tests that iterate the
list check Dutch too, and the untranslated report lists Dutch's
missing messages. It lists the same set for Dutch as for German.
- The registry comment, docs/development.md, the Dutch row and
introduction of docs/localization-parity.md, and the interface
languages line of docs/target-app-parity.md list Dutch among the
languages that translate messages.
A right or middle drag on a swatch or color group, a brush, a symbol, a
graphic style, a library item or group, a character or paragraph style,
an Appearance row or thumbnail, the Fill and Stroke squares, a Recent
Colors chip or the Gradient panel's thumbnail started the same drag as
the primary button, so it could reorder, copy, delete or apply the item.
These drags now start only with the primary button, as Layers rows
(#7016) and Artboards rows (#7005) do: `widgets::drag_source`, the
Swatches tiles, library panel items, text style rows and Appearance rows
check `drag_started_by(Primary)`, and the Appearance thumbnail shows the
grabbing hand only for a primary drag. Right-click menus and the Graphic
Styles panel's held right-button preview are unchanged.
A right-click on a character style in the Libraries panel now opens Apply
Character Style, Add to Character Styles, Move to Group, Rename… and
Delete. Apply is enabled only with type selected. Opening the menu applies
nothing, and the paragraph style menu is unchanged.
- library.addToCharacterStyles adds the style to the document's character
styles without applying it, so no type needs to be selected. A document
style with the same name and attributes is reused with no undo step, and
a name taken by other attributes gets a number.
- library.renameItem renames a library item in place and keeps its group.
The name is trimmed and has 1 to 256 characters. Another item of the same
kind with that name is an error, the item's own name writes nothing, and
a rename is not a document undo step.
- library.use and library.addToCharacterStyles compare a library style
with the document's in the form the document stores it in. A whole
number size from a library file no longer adds a numbered copy.
- A character style color linked to a swatch that is not a global or spot
swatch of the document keeps the color it shows without the link.
Before, adding or applying such a style failed with "no swatch".
Help page: https://helpx.adobe.com/illustrator/desktop/design-with-text/fonts-and-scripts/add-and-use-text-and-character-styles-in-libraries.html
path.smoothRegion replaced the anchors of each path it smoothed but left
the selection alone, so anchor and segment refs selected with Direct
Selection still named the old indices: after a smooth that removed
anchors, a ref could point past the end of the path or at another
anchor. The edit now drops those refs for each path it changes, so the
path stays selected whole. Selected paths the drag does not change keep
their anchors, and undo restores the earlier selection.
Stroke is the widest feature that can be stroked, and it was applied to
each connected shape as a whole: a thick body with thin arms stayed one
filled area. Now a shape wider than Stroke somewhere keeps as its area
every disc wider than Stroke that fits in it, and each piece outside
those discs that reaches out of them at least one and a half times its
own width (and 3 px) is traced as a stroked center line. A line's end at
the area goes to the cut, so the line's cap closes the join. Corners and
edge slivers stay in the area, and a piece that cannot be traced stays
in it too. Shapes no wider than Stroke trace as before.
Each line keeps one width; without Fills, the area is still a 1 px
outline.
Docs: docs/target-app-parity.md.
The fuzz case counted objects that match the look style C applies, so a
C read with no paint also passed. It now also checks that C's look has
no fill and one red 2 pt stroke.
Mesh export checked the object's solids together by building all of them
before the first mesh. It now builds and counts each solid as the loop
reaches it, so a mesh past the triangle budget stops the export before
the solids after it are built.
The kept grid now records whether a type measure was registered, so a
grid built before registration is not reused when the registered inputs
number happens to be 0.
object.mesh.movePoint and object.envelope.setMeshPoint compare a handle
end with point plus handle, the form the caller sends, so a rounding
difference in (p + v) - p no longer turns an unchanged warp into a mesh
envelope with an undo step.
The fuzz case also loads its .ai library with graphicStyle.loadLibrary,
applies every style to the rich document's objects and then applies a
red 2 pt stroke style read before the fuzzed one, and checks that the
stroke style reaches the objects whenever the fuzzed text is only paint
operators.