The Actions panel menu has a Button Mode item with a check mark. While it
is on, the panel shows every action of every set by name as a button in
its Action Options color, without set names, steps or checkmarks, and a
click on a button plays that action without its excluded steps. Choosing
Button Mode again shows the list.
- ui.action.buttonMode {enabled?} switches the view (left out: the
other view) and is kept with the UI preferences; it cannot be turned
on while an action records.
- ui.action.playAt {set, action} plays an action by its place, as the
buttons do.
- An action without a color is an ordinary button. The bottom bar shows
only Stop Playing/Recording while an action plays or records, and Play
Current Selection while one waits at a stop. Menu items for a selected
action or the current set are off in Button Mode.
Docs: docs/mcp.md, docs/ui-parity.md, docs/target-app-parity.md.
Global Edit does not take images or text, so a group holding type or an
image is not a missing case. docs/gaps.md drops it from G5's Missing
line and states the exclusion next to the similar-groups entry, with
the help page. docs/ui-parity.md states the same exclusion and no longer
lists highlighting the matches before the start as remaining, since it
ships with a regression test. docs/target-app-parity.md gains an
Evidence line.
The UI chrome rows in target-app-parity.md listed SVG Interactivity and
context menus beyond the canvas as remaining work. The SVG Interactivity
panel ships, and the canvas, Layers rows, artboard rows, libraries,
rulers and toolbar grips have menus, so the rows now name context menus
in the panels that have none. ui-parity.md drops a second checklist row
that listed SVG Interactivity as missing; the row above it already
lists Retype, Comments and Version History.
The gap lists and area tables said Layers rows, panels and type have
no context menu. Layer, sublayer, group and object rows offer Collect
for Export for the row or every highlighted row, and right-clicking
type opens the canvas menu. The docs now list what ships and name the
remaining gaps: other row menu commands, guide and blend spine rows,
and panels without a menu. The Layers panel menu list adds Collect for
Export, and SVG Interactivity leaves the missing list.
The new Trim at Crossings Tool removes stretches of paths between the
places where they are crossed by another path or by themselves. A click
removes the stretch under the pointer, a drag removes every stretch its
rectangle touches, and an Alt-drag removes every stretch its freehand
line crosses. It works on every path that can be edited, selected or
not, and each gesture is one undo step.
- `addon.pathtools.trim {at, tolerance?}`, `{rect}` or `{points}` is the
command behind the tool. A closed path that loses a stretch becomes
open, an open path that loses a middle stretch becomes two paths with
its appearance in its place in the stacking order, and a path that
nothing crosses is removed whole. The stretches that stay get no new
anchors.
- Hidden and locked paths, guides and clipping paths are not trimmed and
do not count as crossing. Only the paths the gesture reaches are
searched for crossings, and one work limit covers every path the
command trims.
- `crossings_on` and `crossings_on_within` in `vectorcraft-pathops` find
the crossings on one path and compare it only with the segments in
its box.
- The new tool shares the crossing search with Add Points at Crossings
and Split at Crossings, so those change too: two segments of a path
that meet at an anchor, directly or across segments with no length,
now count as crossing where they cross again away from that anchor,
and do not count as crossing at the anchor itself. With Self
Crossings, a curved segment that loops over itself counts as crossing
itself. Before, both crossings were missed.
- The tool is an add-on tool: Object › Plug-ins › Path Precision Tools
and the All Tools drawer list it, it has no shortcut, and neither
shipped toolbar shows it.
Docs: docs/mcp.md, docs/ui-parity.md, docs/target-app-parity.md.
The Live Paint Bucket drew the crosshair in place of its own cursor. It
now shows what a click paints: a filled paint bucket over a face it
fills (of a Live Paint group, or a region of the selected paths), a
brush over an edge it paints, and an empty bucket where it paints
nothing. The cursor follows Paint Fills, Paint Strokes and Shift, and
shows with Highlight off too. Alt still shows the Eyedropper, and Use
Precise Cursors shows the crosshair.
With a Live Paint group and ordinary paths selected, a region of the
paths outside the group is now highlighted, as a click there fills it.
The help page: https://helpx.adobe.com/illustrator/desktop/paint-and-fill/learn-painting-basics/paint-with-the-live-paint-bucket-tool.html
A blend made with Create Spine set to Never now shows the Appearance
widget with the Selection and Blend tools, so its color Shift can be
dragged on the canvas as on a blend with a spine. The Easing widget
stays hidden, since easing needs a spine.
The widget sits 16 px above the halfway point, by length, of the
straight lines between the key centers that the steps are laid out
along, and a drag follows those lines' direction there. The lines are
not drawn. `blend_layout_line` exposes that line; `blend_spine` still
returns `None` for such a blend.
The eye and lock on a guide's row in the Layers panel hide or lock that
guide alone, in one undo step, and a drag down either column takes guide
rows along with the other rows it passes. A hidden guide is not drawn and
does not snap, and its row is dimmed; a locked guide is drawn and snaps
but can't be selected, moved or deleted. Both can be changed while the
guide's layer is hidden or locked, and the guide shows or can be edited
only when its layer allows it as well. The state is kept through save
and reopen.
- layer.setProps takes ruler guide node ids; every other command still
refuses them.
- guide.list rows carry the guide's node id and its own hidden and
locked state.
- Alt-click and Ctrl/Cmd+Alt-click on a guide row's eye or lock act on
the other layers, as on any row in that layer.
- Object > Lock > Selection and Object > Hide > Selection lock or hide the
selected ruler guides with the selected art, in one undo step, outside
isolation mode. Unlock All and Show All, document scope, also unlock or
show guides locked or hidden on their own and select them as guides.
- Guide rows dropped on the Layers panel's trash delete their guides
(guide.remove {indexes}). A click on a guide row clears the highlighted
rows, so Delete deletes the guide; with no row highlighted the trash
deletes the selected guides.
- guide.remove and guide.setLayer refuse index together with indexes and
an indexes value that is not a list, and count a repeated index once.
guide.select, guide.remove and guide.setLayer refuse an indexes list of
more than 10,000 entries; guide.setLayer cut such a list short before.
- Moving, deleting or moving to another layer a guide that is hidden or
locked on its own fails with "the guide is hidden or locked"; a guide
on a hidden or locked layer still fails with "the guide is on a hidden
or locked layer".
Docs: docs/mcp.md, docs/target-app-parity.md, docs/ui-parity.md.
The Brush libraries row named four libraries. It now names the nine in
BUILTIN order (crates/engine/src/cmd/brushlib.rs), as the Window ›
Brush Libraries menu shows them, and says nine built-in libraries.
A double-click on a paragraph style's row and the panel menu both open
Paragraph Style Options (ui.paraStyleOptions, paraStyle.edit) with its
seven sections. The type-parity and ui-parity rows still called it the
rename dialog and named ui.paramDialog with paraStyle.rename; they now
name the dialog, its sections and its tests.
The target-app-parity entry said each section has a Reset Panel. Reset
Panel is unavailable in General, and the entry now states that.
learn.skills {} shows the Learn panel on its Skills tab with the list of
skills, with no skill and no tutorial open, and returns what learn.list
returns. Back to skills after a skill's last tutorial and the Quick skill
guide card on the For you tab now run it, so the control channel and MCP
can reach the same view.
- The command is listed in both UI command catalogs, and its label has a
row in every catalog.
- Docs: docs/mcp.md, docs/target-app-parity.md, docs/ui-parity.md.
Under a tutorial's steps, View more opens the tutorial's practice sample
as a new untitled document, which becomes the active one; open documents
stay as they are, and Save asks where to save the copy. Each of the 12
tutorials has its own small SVG drawing in panels/learn/samples.rs, read
only when View more is pressed.
Once the sample is open, Finish tutorial marks the tutorial finished.
A finished tutorial shows Next Up with the next tutorial's title in the
same skill, and Next Up shows that tutorial without opening its sample.
After a skill's last tutorial the panel says so and shows Back to
skills; Next Up never moves to another skill. Finished tutorials are
kept while the app runs; the skill rings and counts do not show them
yet. The help page's short video is not part of this change.
- learn.openSample, learn.finish and learn.next run the three controls
and are listed in the UI command catalogs; a missing, non-string or
unknown tutorial id, or a step out of order, is an error and changes
nothing.
- New labels and messages have rows in every catalog.
- Docs: docs/mcp.md, docs/target-app-parity.md, docs/ui-parity.md and
the ASSETS.md line for art generated in code.
With art selected, the Edit tab shows a Prominent Colors bar under the
wheel: a part for each row in its new color, as wide as the row's share
of the art, the largest first. Dragging the edge between two parts moves
width from one to the other; when the drag ends, the rows' current
colors move toward the new widths and the art previews the result. OK
keeps the recolor as one undo step.
- recolor.weigh {map, weights?, ids?} returns each row's share of the
uses of the art's colors and, with weights, the rows with their
current colors moved: one color at a time between rows that have a
new color, while a move brings the shares nearer the weights, the
color nearest in Lab to the row it goes to first. A row keeps its
first color, the tints of one global swatch move together, colors
that stay keep their order, and the command changes nothing. A use
counts for the row recolor.apply recolors it with, and the work is
bounded at 50,000,000 color-by-row comparisons.
- The New Color Group menu beside the link button has Save All Colors
(the new colors in row order) and Save Prominent Colors (the bar's
colors in its order); each saves a color group as its own undo step.
- The dialog's weights field drives the bar from ui.dialog.set. A new
Colors count drops it.
#5748 moved the Pencil's and the Paintbrush's Fidelity to screen pixels, but
docs/ui-parity.md still gave it in points. The Pencil row now gives the
slider's rail, the field and the key steps in px, and says the tool sends
path.freehand the value in points at the current zoom.
The Pencil row also appeared twice, the second copy without the Fidelity
text. The two rows are merged into one.
The comments on FIDELITY_MAX, fidelity_step, fidelity_at and fidelity_from
in the Tool Options dialog name the tool's unit, since the slider is shared
with Smooth and Blob Brush, which stay in points.
Enable Rubber Band now hides only the preview segment in the Pen, the
Curvature tool and the Smart Pen. With it off and Measurement Labels on,
the three tools still show the D / Angle / dX / dY readout at the pointer
while a path is drawn, and the Curvature tool also shows it when
going on from the current end of a selected path. With Measurement Labels
off, no readout shows either way. The click places the same anchor as
before.
Docs: docs/mcp.md (penRubberBand, curvatureRubberBand), docs/ui-parity.md,
docs/target-app-parity.md.
docs/ui-parity.md and docs/target-app-parity.md listed the distance and
angle readouts while drawing as missing. With Smart Guides > Measurement
Labels on, the Line Segment tool labels the segment being drawn with its
distance, angle and X and Y offsets, and the Pen, Curvature and Smart Pen
tools label their rubber band the same way (#2983). The Measurement
labels row is marked done, the two dimension rows drop the gap, and the
Drawing aids entry describes the labels.
The Color Theme Picker button beside the Assign and Edit tabs turns on
picking from the canvas. A click takes the color palette of the object a
Selection tool click takes there, a drag takes the palette of the art
inside its marquee, and Shift adds more picks. The rows that are not
excluded take the palette as their new colors and the art previews them;
OK keeps the recolor as one undo step.
- recolor.pickTheme {picks, colors?} returns the palette of the art
picked: visible fills and strokes, gradient stops, text, mesh points,
pattern tiles, symbol art, colorize colors and image pixels. Clip
groups, clipping opacity masks and isolation mode limit it to what
shows, and it changes nothing.
- Each object read weighs the same; similar colors merge (k-means in Lab)
into at most `colors`, most used first. Image reads are bounded (65,536
pixels a pick, 1,048,576 pixels and 64 images in all), and past 4,096
distinct colors, close colors merge before clustering.
- The dialog's themePicker and themePicks fields drive it from
ui.dialog.set. A new Colors count keeps the picks.
Pin craft-ui to c4b8405d, which adds a top edge and the canvas-side top
corner to icon-strip flyouts and saves the moved top per group. Accept
its new MoveFlyoutTop docking action, and restore the saved top when a
group returns to its place. A docking regression checks the cursors, an
upward top-edge and free-corner drag with the bottom and icon-column edge
fixed, and the top after reopening and in a saved layout.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Codex <codex@openai.com>