The overlap sweep moves a horizontal line down the page, and its time
per event grows with the number of segments on that line. A long, low
path, such as rows of a zigzag, puts a whole row on the line at once.
stroke_region, unite_all_with and try_unite_all_with now estimate how
many segments the sweep holds at once in each direction, from up to
4,096 segment boxes (one from each run of segments, at a position that
changes from run to run). When the estimate for the input turned a
quarter turn is under two thirds of the upright one (2,048 segments or
more), the operation runs on the turned input and the result is turned
back. A quarter turn swaps and negates coordinates, so no point moves
by rounding. Offset Path is not turned. Callers of unite_all,
try_unite_all and outline_stroke take the turned sweep through these
functions.
Tidy's lookups of the input curves around a piece and of the kept
anchors can search along y: once lookups with more than 64 candidates
along x have scanned 16 per item, a lookup sorts the list along y once
and uses that window when it holds fewer candidates (under a quarter as
many for curves). Where the y window rarely helps, only one lookup in
32 measures it. is_kept counts the few points within its tolerance
directly instead of searching for the window's end.
In the sweep_axis tests, a turned result has as many subpaths as the
result without the turn, and the area where the two differ is no
larger than the refit precision times the outline's length.
On one open path of 200,000 anchors in rows of 1,000, Outline Stroke
takes 17.3 s of processor time instead of 31.3 s and Unite 2.9 s
instead of 6.5 s in a release build. Unite of 2,000 circles takes the
same time as before.
The contour passes of the two-path boolean operations, Offset Path and
the many-shape boolean (`boolean_n`, used by compound shapes and
Intertwine) built a flag for every input shape for each winding they
tested. They now test the list of inputs that cover the face, ascending,
refilled in one buffer per pass, so a test costs the size of the cover
rather than the number of shapes. `boolean_n` and `try_boolean_n` take
that list; the compound shape and Intertwine tests read it directly.
The contours, their order and the output are the same: a new test
compares every pass's test with the flag form on overlapping, nested,
touching and apart squares and on 72 overlapping squares, and another
checks that a pass over 100 squares apart hands its test one input at
most.
The check tested one box per source segment for every candidate hole or
island. It now searches a tree of the segments' bounding boxes, built once
when the first contour is checked. The answer for each contour is the same,
so the output paths do not change. MAX_OFFSET_SEGMENT_PAIRS does not change.
For every hole (when growing) or island (when insetting), the check measured the
distance to every segment of the input with the nearest-point search and took the
minimum, so the cost grew with holes x segments. Segment bounding boxes are now
computed once, a segment whose box is farther than the offset distance is skipped,
and the search stops at the first segment that is close enough. The decision is the
same as before; a test compares it with the old full scan on random segment sets.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Offset Path outlined an open path on both sides, so a shape whose last
anchor sits on its first came out as a ring with a hole. Such a path is
now offset as a closed shape: its last anchor merges into its first,
which takes the last anchor's in-handle, with the same 1e-6 test that
Object › Path › Join uses for one path (crates/engine/src/cmd/path.rs).
The Offset Path effect calls the same function.
The sweep under Offset Path (linesweeper 0.4) never finished on some
miter offsets: on the reported glyph and on a synthetic outline it kept
allocating until the app ran out of memory. linesweeper 0.5 fixes that
infinite loop ("Fixed an infinite loop", 0.5.0 changelog), and builds
without changes.
0.5 can hand back a curve piece that doesn't follow the input curve it
was cut from. In the Shape Builder rosette test, a contour runs out along
one petal and back by such a piece, which became a 59 x 4 pt hole in the
merged shape. Tidy::repair rebuilds a piece that strays from the one input
curve through both its ends as that curve's exact sub-curve (input curves
are indexed by their bounds' left edge, so it stays cheap). The there-and-
back then encloses nothing and is dropped as a sliver. Pieces on their
curve, and pieces whose ends two input curves pass through (a real lens),
are left alone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The sweep compares a curve with another segment over a y-span shorter than
its tolerance by bounding boxes only, so an edge rising by less than that
tolerance (e.g. a rectangle edge cut through a circle's cap, whose computed
intersection end sits ~1e-12 off the horizontal) was mis-ordered and the
result lost a corner: xor/difference/area disagreed by up to 10%. Every
sweep input now snaps on-curve y values within the tolerance to one level
(handles follow and are levelled with their anchor), so such edges become
exact horizontals, which the sweep handles exactly.
- tests/regressions.rs: the six minimal failures found by the properties,
the root cause in isolation, and the self-crossing "star" polygon.
- The star-polygon strategy rejected no angular step of half a turn or
more, so it sometimes drew self-crossing polygons (the shoelace failure).
- Property suites run from a fixed seed (PROPTEST_CASES / PROPTEST_RNG_SEED
still override), so CI cannot fail at random.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Outline Stroke (and the stroke part of Expand) now builds each stroke from the
shared canvas geometry: dash shapes, arrowheads, width profiles and inside/outside
alignment, united into one clean path (pathops::stroke_region). Every stroke item
is outlined in paint order (runs of fills stay on copies of the path), stroke
opacity, blend mode and effects move to the new fill, and brushed strokes become
their brush art. The live Effect > Path > Outline Stroke outlines the stroke it
sits on (on a fill or the object: the top stroke) with that stroke's cap, join,
dashes, alignment, profile, arrowheads and weight: GeomContext now carries the
stroke and the fill rule, built per item by the renderer, export baking and
Expand Appearance.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>