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A point exactly on a gradient mesh's outline located on the top and left edges but not on the bottom and right ones, where the nonzero winding number is 0. object.mesh.addLine and Create Gradient Mesh at a point there reported the point outside the mesh, and the Eyedropper did not sample it, while the hit test selects the mesh there. locate_within now takes the nearest point of the edge for a point within a millionth of a point of the outline, with any tolerance, and returns nothing for a point that is not finite. A point just outside still needs a tolerance.