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vectorcraft/docs
dotCooCoo 289401343c Script checker: names follow Unicode ID_Start and ID_Continue
Check Script read names with Rust's alphabetic and alphanumeric tests, so it
split names at U+2118, U+203F, U+00B7 and the zero width non-joiner and joiner,
and took U+00B2 and U+2E2F into names. It now uses the Unicode 16.0 ID_Start
and ID_Continue rule that vectorcraft-js uses, with `$` and `_`
(https://www.unicode.org/reports/tr31/,
https://tc39.es/ecma262/#sec-names-and-keywords).

A `\uXXXX` escape is part of a name only when it stands for a character the
name may hold where it is: `\u0030abc` no longer becomes `0abc`, and malformed
escapes end the name.

The engine's lexer comparison test now checks that both crates take the same
characters into names, written out and as escapes.
2026-11-11 08:35:19 -08:00
..