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The huge type-on-a-path selection test compares the canvas mesh drawn with the Rectangle tool against the one drawn with the Selection tool. When the render worker's frame lands between the two (a slow first frame under heavy load), the art's textured quad shows in only one of them, and the test counted its 4 vertices as brackets. canvas_vertices and frame_vertices now skip the mesh drawn with the canvas art texture, so the counts hold only what the overlays draw. A huge selection of type, images, symbols or meshes used the same comparison.