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#1615: say EFFECTCRAFT_CPU_INFLIGHT caps Render Queue renders and exports, not previews
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@@ -102,10 +102,10 @@ Commands (CLI, MCP, control channel):
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`EFFECTCRAFT_GPU_INFLIGHT` overrides it. CPU renders have no such setting: they keep one
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frame per thread in flight, so their memory grows with the core count. Set
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`EFFECTCRAFT_CPU_INFLIGHT` to a whole number of frames (at least 1) to cap the frames in
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flight of every render, `effectcraft-cli render` included
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([#1615](https://github.com/storytold/effectcraft/issues/1615)). One exception: while a job
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on GPU Acceleration times both compositors on its first frames, it renders them under the
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cap but keeps them all (up to 12) until it has chosen.
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flight of every Render Queue render and export, `effectcraft-cli render` included
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([#1615](https://github.com/storytold/effectcraft/issues/1615)); previews don't read it. One
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exception: while a job on GPU Acceleration times both compositors on its first frames, it
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renders them under the cap but keeps them all (up to 12) until it has chosen.
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- `threeD.defaultRenderer`: Default 3D Renderer
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- `labels.N.name` / `labels.N.color`: the 16 label names and colours, used by the Label menu,
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the timeline, project panel, render queue and viewer handles
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