#1615: say EFFECTCRAFT_CPU_INFLIGHT caps Render Queue renders and exports, not previews

This commit is contained in:
arnav-hiwarkar
2026-11-11 11:22:23 +05:30
parent 4f601cbe1a
commit f35392cd3e
+4 -4
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@@ -102,10 +102,10 @@ Commands (CLI, MCP, control channel):
`EFFECTCRAFT_GPU_INFLIGHT` overrides it. CPU renders have no such setting: they keep one
frame per thread in flight, so their memory grows with the core count. Set
`EFFECTCRAFT_CPU_INFLIGHT` to a whole number of frames (at least 1) to cap the frames in
flight of every render, `effectcraft-cli render` included
([#1615](https://github.com/storytold/effectcraft/issues/1615)). One exception: while a job
on GPU Acceleration times both compositors on its first frames, it renders them under the
cap but keeps them all (up to 12) until it has chosen.
flight of every Render Queue render and export, `effectcraft-cli render` included
([#1615](https://github.com/storytold/effectcraft/issues/1615)); previews don't read it. One
exception: while a job on GPU Acceleration times both compositors on its first frames, it
renders them under the cap but keeps them all (up to 12) until it has chosen.
- `threeD.defaultRenderer`: Default 3D Renderer
- `labels.N.name` / `labels.N.color`: the 16 label names and colours, used by the Label menu,
the timeline, project panel, render queue and viewer handles