In `.ai` and EPS editing-data import, a clipping group, layer or opacity
mask's art that holds more than one clipping path (`W`) now clips to the
intersection of the paths, as each `W` intersects the current clip (AI7
spec section 5.6.2,
https://13thmonkey.org/documentation/fonts/AI7FileFormat.pdf). Before,
the paths were joined into one compound path, which clipped to their
union, and kept a stroke only when every path had the same one.
Each clipping path after the first clips a clipping group nested inside
the one before it, and keeps its own stroke, opacity and blend mode. The
innermost clipping group holds the art in the order written; as before,
every object in the group is clipped by all of its clipping paths. A
clipping path's painted fill stays at its path's level. A compound path
of clipping paths (`*u` ... `*U`) is still one clipping path. Clipping
paths that would nest the art past the document's 32 levels stop the
editing data from being read.
Floating panels are OS windows of their own, and craft-ui keeps a palette above the
app's other windows while it is active. A modal dialog or an open menu is drawn in
the main window, so a floating panel covered it: the Colour Picker's OK button and
fields, Recolor Artwork, and the menu bar's drop-downs (#5238, defect 1).
While a modal dialog or a menu of the in-window menu bar is open the docking renderer
hides each palette window, and when neither is open each palette shows again at its
palette level: topmost while the app is active, behind other applications' windows
while it is not, as craft-ui leaves a palette it creates. Hiding rather than lowering
covers both: a lowered window can be clicked back to the front, and craft-ui varies
the level through the viewport builder, which egui applies when the window opens and
not to one already on screen, so the commands go explicitly to the windows there are.
The menu bar tells the docking renderer whether one of its top-level menus is open,
the same state its hover switching uses; egui's own "any popup open" misses the
in-window menu bar.
Measured on Windows with the app focused and panels floating: before, a palette was at
the front of the z-order and topmost over the main window with the Colour Picker open;
after, the main window is in front and the palette is hidden until the dialog or menu
closes.
Tests: a_modal_lowers_the_native_palette_windows and
a_menu_of_the_menu_bar_lowers_the_palette_windows check the commands sent, and
a_palette_window_keeps_out_of_the_way_of_the_main_windows_dialog_and_menus the level
and visibility table. The wheel test
`wheel_over_a_floating_character_font_field_changes_the_font` fails on this machine
without this change too (font-order dependent), so it is not part of it.
The editing copy of a PDF-compatible .ai wrote every image as its outline
filled with its average color. Embedded images are now written with their
pixels, and linked images as placed files with a preview:
- Embedded images are rasters in the form of the version 7 specification
(section 8, https://13thmonkey.org/documentation/fonts/AI7FileFormat.pdf):
%AI5_BeginRaster, the color space, the image matrix and the XI operands
of current files, then the samples in binary in a %%BeginData section.
Gray, RGB and CMYK images keep their samples (CMYK images their ink
amounts), and see-through images their alpha channel after the color
samples. The matrix is written to ten decimals.
- Linked images are placed files (section 16): the matrix, the box of the
file's pixels and its path, %%IncludeFile, the folder relative to the
document's (when the relative path ends in the path's file name), and a
preview of at most 256 pixels a side.
- Images that can't be decoded or have more than 33,554,432 pixels (the
most the reader reads) are written as their outlines filled mid gray,
images of 16 bits a channel (CMYK TIFFs included) at 8 bits, and linked
images in opacity masks and pattern tiles as embedded images, each with
a warning.
Each of these is written in the form VectorCraft's .ai reader reads, and
the tests read the written data back through that reader.
The reader now gives an image its name and opacity mask when the
operators that end its raster (XH, Xr and the N after %AI5_EndRaster) come
before its dictionary, reads an empty relative folder as the document's
own folder, and looks for the %%EndData that ends an image's samples
after the alpha channel its XI operands give it, preferring one whose next
line is XH, so samples that hold the marker's bytes are read whole.
Tests: the round trip of every kind of image and its state, a second write
of what is read back giving the same bytes, the raster and placed-file
forms, previews of large linked images, and the engine's editing copy with
every save option; a fuzz case for damaged images and placed files.
Docs: docs/file-format-parity.md.
In the legacy format, area type whose story flows through several linked
areas has one text path (`Tp` ... `TP`) for each area, each with its own
matrix and frame (version 7 specification, sections 15 and 15.5.3). The
reader kept only the first frame, placed it with the text object's last
valid matrix, and put the whole story in that one frame.
Each linked area with a frame now opens as its own area type object,
placed with its own matrix, and the frames are threaded in file order.
The first frame holds the story: the characters after every `TP`, and
the overflow text. When the file opens, the story is laid out again
through the thread (section 15.1 lists the flow from area to area as
final-form information). A linked area without a frame is left out.
Area type with one area opens as before.
The dictionary that follows a text object (its opacity mask, text wrap,
name and other keys) went to its one object. Its opacity mask and text
wrap now go on every frame, and its other keys on the first frame.
Point type is read with its first text path's matrix, and type on a
path with the matrix and start of the first text path that has a path.
Area type with no frame at all opens as point type with its first text
path's matrix. Before, these used the last valid matrix and, for type
on a path, the last start.
One text object reads at most 4,096 text paths. The number of frames
times the story's character count is kept to 4,194,304, so a longer
story keeps fewer frames. Frames past either limit are left out, with a
warning.
A legacy .ai in the version 7 form names a linked image's file with
`(path) modified XG` and draws the image with `XF`, which takes the
operands `XI` takes and has no samples after it (Adobe Illustrator File
Format Specification 7.0, sections 8.2 and 8.3). The reader ignored both
operators, so the image was dropped without a warning.
- `XF` after `XG` becomes a linked image of that file, its pixels placed
as an `XI` image of the same operands is placed. The file keeps no
pixels of it, so a placeholder stands in until the file is relinked in
the Links panel, with a note in the open result. No pixels are read,
so the image is not held to the pixel limit of `XI`'s samples.
- An `XF` without a file name before it, or with operands `XI` couldn't
read (no matrix, too few numbers, no pixels, or samples of other than
1 or 8 bits), is left out with the existing "an image VectorCraft
can't read was left out" warning. An `XG` applies only to the image
after it in the same raster object; `() 1 XG` before an embedded `XI`
keeps that image embedded.
- A PostScript page draws nothing for `XF`, so there the placeholder's
area is left out of the comparison of the layers with the page, and
the file keeps its layers. A PDF part draws the image's pixels, so a
file with one is compared with it there as before, and its layers are
not used without the PDF part.
- Linked images of different files get image keys of their own even
when they show the same pixels (the placeholder, or two identical
placed-file previews), so updating or exporting one file's image
reads that file only.
- `vectorcraft_doc::links::missing_placeholder` draws the placeholder: a
light tile, crossed out, as SVG import shows for a missing file.
Tests: reader tests for the placement, the image keys and the cases left
out, an end-to-end test of a legacy file with a linked image, a test of
a file with a PDF part, and a fuzz case for damaged files with `XG` and
`XF`. The new note has a row in each catalog that translates the
placed-file note.
`.ai` and EPS editing-data import now reads object tags
(`/identifier (string) XT`) and applies each one to the object before it,
whatever kind of object it is. The `AdobeURL` tag sets the object's URL.
Every other tag is added to the object's data in order, up to 64 per
object. A tag with no object right before it, with an empty identifier,
or with an identifier or string longer than 64 KiB is ignored, and so
are tags in a pattern's or brush's art. A clipping path keeps its own
tags; the copy that paints its fill gets none.
Before, a tag on art that shows was an operator the reader did not know,
so it stopped the editing data from being read, and brush art holding a
tag was not read, so the brushes using it were left out.
An image's tags follow the `XH` that ends its data, and the state written
after a group or a gradient mesh is still theirs when their tags come
first. When a drawn look stands for an object whose style is not found,
the look keeps the object's note, URL and data, and a live blend keeps
those of its drawn steps.
The editing copy for other apps now writes linear and radial gradients and
grid patterns as themselves instead of as average colors and cut tiles.
- Gradients the art uses are defined in the setup (`n Bn`, then
`%AI5_BeginGradient` … `Bd`, the stops as `Bs` with their opacity and
midpoints, `BD`), and gradient swatches nothing uses in a non-printing
block. Stops keep gray, CMYK, RGB and spot colors at a tint. A
gradient that isn't a swatch gets a name that no swatch or pattern of
the document has.
- Each fill or stroke with a gradient is an instance around its painting
operator (`Bb`, `Bh`, `Bg`, `Xm`, `Bm`, `Bc`, `BB`), on a compound
path's last subpath and on clipping paths too. `Bg` places the gradient
relative to the path: a linear one by its angle and its start and length
as fractions of the path's extent along it, a radial one by the matrix
that takes the unit circle onto its extent ellipse, its center as
fractions of the path's bounds in that circle's space and its radius as
a multiple of the one the center's distances to the right side and to
the bottom give. In a pattern's tile the placement is mirrored top to
bottom.
- Patterns whose tiles make a grid and hold their art are defined with
`%AI3_BeginPattern` … `E`, the tile's box first, and fills and strokes
paint with `p` and `P`; gradient and pattern swatches are in the palette.
- Freeform gradients, gradients along or across a stroke and gradients
without stops, with more than 256 stops or without extent are written
as their average color, and other patterns as their tiles cut to the
shape, each with a warning. Gradients that dither or mix perceptually
are written as classic ones, stops linked to global process colors as
their colors, and pattern swatches without the placement that moves,
turns or scales their pattern, with warnings.
- Reading: an unpainted box that a pattern's definition marks as its
tile's box (`AIPattern_Editor_Backing_Tile_Rect`) is no longer read as
art, and a linear gradient whose stops all lie at one place keeps each
stop on its side.
The definitions, instances and patterns follow sections 3.4, 3.5 and 14
of the version 7 specification
(http://mercator.elte.hu/~saman/hu/okt/AI7FileFormat.pdf). The stop
opacity, `Bg`'s placement and the marked tile box follow the newer form
that current .ai files carry, which that specification predates.
Each of these is written in the form VectorCraft's .ai reader reads, and
the tests read the written data back through that reader.
Docs: docs/file-format-parity.md.
While Select All holds a threaded story, a paragraph whose text starts in one of the
story's locked or hidden frames is no longer converted, and the empty parts of a converted
paragraph in such a frame are no longer restyled. Before, a locked frame whose first
paragraph took in the previous frame's empty last part was converted, and so was a
paragraph that ran on from a locked first frame into an editable one.
After Select All in a frame of threaded text, Remove Line Breaks and
Remove Paragraph Breaks changed only the edited frame, and Convert to
Text over MCP converted only the selected frame. Both now act on the
text of every frame of the story as one undo step.
- addon.cleanup.removeBreaks reads the frames of the story as one text,
so a break at the end of a frame before a word in the next one becomes
a space. The same applies when every frame of a story is selected as
objects.
- text.convertListToText without ids, id or a range converts every
paragraph of the story. Locked and hidden frames of the selected story
are not converted, even when ids names them. When the call converts
the whole story, the story stays selected; before, the call reset the
Type tool's selection to the edited frame.
- A selection inside one frame, and unthreaded type, behave as before.
Docs: docs/mcp.md, docs/target-app-parity.md.
push_num formatted every number with write!("{:.*}"), which runs the
exact decimal float formatter, then scanned and trimmed the text. That
formatter was about 95% of the time to export a path of 200,000
anchors.
At 9 decimals or fewer, push_num now scales the value by 10^decimals
and writes the digits of the rounded integer when that rounding is
certain: the scaled value is below 2^53 and further from a half than
the scaling's rounding error. Ties and larger values still go through
the formatter, so the output is the same byte for byte.
Exporting one path of 200,000 anchors takes a median of 43.4 ms
instead of 167.0 ms, and 20,000 rectangles 81.4 ms instead of 141.4 ms
(Windows 11, release build).
A `backquote` given as a string or a number, on the request or on an
event, was read as absent, so `"true"` moved the object's geometry
instead of its pattern. `pointer_gesture` and `ui.pointer`, headless
and desktop, now answer with an error before any event runs.
When anchors of a kept path (a path or compound path of 1,024 anchors or
more) are added or deleted, or a subpath is closed or opened, the next
frame writes again only the path elements from the first anchor that
changed to the last, and the closing segment and ClosePath when an end
anchor changed or the subpath was closed or opened. The elements after
the change move with it. Before, such an edit made the whole path again
and measured it whole.
- The runs of segments now carry their own ends. The runs that held the
segments written become one run, split into runs of 128 when it grows
past 256, and only those runs are measured again, with the miter tips
of the run of the segment with length before each span. When a
subpath is closed or opened and the stroke reaches farther from one
than from the other, all of that subpath's tips are measured again.
- On a subpath that is open before and after the edit, the handle before
the first anchor and the one after the last are not compared, so
Delete Anchor Point, which clears them, writes again only the segments
around the anchor deleted.
- A subpath that has fewer than two anchors before or after the edit is
written again whole. A compound path member that gains or loses
subpaths is made again. When members are added or removed, those
members and every member between the first and the last of them are
made again, and the members before and after them stay.
- An edit that adds or deletes anchors in, closes or opens more than 16
subpaths makes the whole path again, as before.
- An edit that leaves every anchor as it was, such as a new stroke,
leaves the kept path as it is.
The pixels and the cull bounds are the same as with a path made again.
Docs: docs/target-app-parity.md.
Selection Tools add-on: addon.select.byLinkStatus selects the image
objects and placed documents whose link is linked, embedded, missing or
modified (one status or several), as links.list reports it. Optional ids
limit the search, add adds to the selection, and zoom runs the existing
Zoom to Selection in the desktop app. Objects that are hidden, locked, on
a template layer or outside the isolated group are left out and returned
with the reason. Only the selection changes.
Select Linked / Embedded / Missing / Modified are in Object > Plug-ins >
Selection Tools and the Links panel menu. Each is off when no image has
that status, and Shift adds to the selection. Select by Link Status...
lists the images with name, status and format, with a name search, a
status filter, checkboxes with All / None and Zoom to Selection. The
status bar says what was selected and how many were left out, with
plural rows in every catalog.
Tests: engine (statuses, ids, add, zoom, skip reasons, bad params),
command sweep, and UI (message, list filtering, menu items, Links panel
menu, headless dialog frame). Docs: mcp, target-app-parity, ui-parity,
roadmap.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Layers and Links panels share one thumbnail thread across documents,
and it ran its jobs in the order they came. Rows of a document left with
a long queue held up the thumbnails of the next document shown.
The thumbnail thread can now drop the jobs it has not started for some
slots. Each frame the Layers and Links panels name the document they
show; when it changes, the queued jobs of every other document are
dropped, and when no document is open, all of them are. Those rows ask
for their thumbnails again when their document shows again, and the
thumbnails already made are kept. The Navigator and the arrange panes do
not use the new call.
With 150 rows of 20,000-anchor paths queued for one document, the 8 rows
of such paths of the next document shown get their thumbnails in 153 ms
instead of 3,265 ms (debug test build, median of three runs).
A path whose stroke has a gradient along or across it kept its slices under
the node's address, so every nudge made the slices again for the whole path,
although its stroke outline was already reused. The renderer now keeps the key
of a stroke's latest slices under the object's id, the stroke's place and the
tolerance level, and when the object has only moved (same stroke and gradient,
same fill rule, anchors moved by one offset) it draws those slices moved by the
offset, translating only the slices that reach the piece being clipped. Scale,
rotate, an anchor edit or a change to the stroke or its gradient makes the
slices again. The pixels are the same.
docs/mcp.md said that with nothing being dragged, remote press_key c
chose the tool bound to C and f ran the shortcut bound to F. Remote
press_key sends the key event without the letter it types, and the app
runs single-key shortcuts only from the typed letter, so neither runs.
The Arc tool, Selection marquee and grid paragraphs now say what
headless press_key does with these letters and point remote callers to
select_tool or invoke_menu.
In remote mode, press_key queues its key for the next UI pass, while
pointer_gesture drives the tool as soon as the app reads the request. A
release sent right after a key could commit the drag before the key
reached the tool, so C pressed while dragging out an arc left it open.
A ui.pointer request now waits, ahead of the requests after it, until
the synthetic input sent before it has been applied.
Review of #5694 asked for two changes.
Add-on, not a core tool, as Enclosing Lasso is:
- The command is addon.contour.set, in an add-on module of its own
(crates/engine/src/cmd/addons/contour.rs) with its tests beside it.
- The tool is listed under Object > Plug-ins > Contour and under its own
"Contour" heading in All Tools. It has no Basic or Advanced toolbar
slot and no default shortcut. The Contour bar is unchanged.
- The add-on drawer test lists Contour with the other add-on tools.
- Docs (mcp.md, the parity documents, ROADMAP) say add-on and use the
new command name; mcp.md gains a Contour add-on section.
Translations: rows for "Contour", "Contour Tool", "Sharp", "Bake" and
"Turn the Contour into plain paths" in all 26 catalogs ("Round" and
"Square" already had them). Drafted from each catalog's own vocabulary
(for Bake, the verb it uses for Expand Appearance; a word other than the
catalog's Stroke or Path word for the tool's name where they collide);
they are not native-speaker reviewed.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Add a Contour tool (Modify group). Dragging away from a selected path or
shape's edge makes a copy of it that carries a live Offset Path effect,
grown by the drag; dragging toward the inside shrinks it. The result is
one undo step and stays editable until baked with Expand Appearance. A
second drag on a selected Contour changes its distance instead of
nesting another effect.
- object.contour: the command behind it (offset, sharp/round/square
corners, miter limit), usable over MCP and the control channel too.
- Contour tool: live preview, Shift rounds to whole points, Escape
cancels, a dashed guide with a white halo shows the outline the shape
had, and a pill shows the distance.
- Contour bar: a floating bar above the selection with the offset box,
Sharp / Round / Square and Bake (Expand Appearance).
- Toolbar slot under Modify (Basic and Advanced) and dc-contour.svg, an
original icon with its ASSETS.md row.
- Tests for the command, the tool's pointer gestures and the bar; the
border-with-a-gap recipe (two Contours, bake, Minus Front) is covered
end to end.
- Docs: beyond-Illustrator row, revision histories and the ROADMAP log.
Beyond Illustrator: a VectorCraft design built on Offset Path. Scores and
estimates unchanged.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The Control bar asks whether Select > Start Global Edit can run every
frame it shows a one-object selection. For a path, compound path or
symbol instance that check built the object's form: a copy of every
anchor and handle, normalized into a unit box. On a 200,000-anchor path
it took about 2.2 to 3.0 ms a frame.
The check now walks the object the same way and measures only the box
of those points, then applies the same size test, so it gives the same
answer for every object without allocating. Starting Global Edit still
builds the forms it compares.
A document tab dragged sideways along the tab strip moves its document to the
place an insertion line marks; the current document stays current. Dragged
above or below the strip, the tab still tears off into a floating window. The
views Window > New Window opened move with their document, and each document
keeps its own zoom, centre and artboard.
The move is the engine command `document.move {from?, to}`, so the control
channel, MCP and recordings reach it, and a replay moves the document before
the steps recorded after it. `sync_views` keeps the views with their documents
by uid when the documents change order.
Behaviour: https://helpx.adobe.com/illustrator/using/customizing-workspace.html
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The progress line for the folder preferences now cites the preferences
help for Plug-ins & Scratch Disks as the place where additional plug-ins
folders are set, and names the plug-ins Choose… button and the check of
a typed folder on OK as VectorCraft's own rules.
Additional Plug-ins Folder (Plug-ins & Scratch Disks) gets the Choose…
button that Data Recovery's Folder has, on hosts with a folder picker.
A picked plug-ins folder must be a folder whose contents can be listed;
otherwise the status bar says why and the field keeps its value.
OK now gives a folder typed into either field the same check as a
picked one. When it fails, the dialog stays open, the status bar says
why and no preference is set. An empty field and the folder already
saved are not checked. Under automation roots, a folder outside them is
refused before it is looked at.
Additional Fonts Folder and Templates Folder stay typed only.
A Type Tools add-on command (Object › Plug-ins › Type Tools › Release Type on a
Path…, `addon.type.releasePath`): each selected type on a path becomes point
type with the same runs, character and paragraph attributes, on one straight
line whose baseline starts where its first character sat, and the plain path
it was set on, with its exact shape and transform, in its layer and stacking
place, with no fill or stroke. `mode` keeps both, the path only or the text
only; `keepOriginal` leaves the type on a path and adds the released objects
above it. Other objects are left alone, nothing to release makes no undo step,
the run is one undo step and the released objects are selected. The command
dialog previews it as Type on a Path Options does (#5360): Cancel leaves no
history, OK is one step. Tests, command_sweep cases, catalog rows in all 26
languages, docs/mcp.md and the parity docs (beyond Illustrator: scores
unchanged).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Delete Stop button sat at the end of the Opacity/Location row, below
the selected stop's Color row. In the default docked panel height that
row is cut off as soon as a stop is selected, so the button looked
missing. It now sits at the right end of the ramp, level with it, and
shows whenever the ramp does (with options hidden too). It deletes the
selected stop, never below two, as before.
Adds a headless panel test for deleting a stop by dragging it off the
ramp and with the button beside it, one undo step each, and for a
two-stop gradient keeping both.
The task bar drops Join once the selected open path is closed and offers it
again after Undo, and Shape Properties shows a rectangle's corner radius as
it is after object.setLiveShape and after Undo. The progress line names the
new test.
The Control bar and the contextual task bar copied the first selected
object every frame (the task bar twice), which on a path of 200,000
anchors costs about 1.4 ms per copy. Both bars now borrow it; the task
bar copies it only when it is a basic shape, for Shape Properties.
With one selected open path of 200,000 anchors, an idle frame with both
bars shown takes 3.8 ms instead of 8.0 ms in a release build.
addon.pathtools.cornerSet takes `every` ("all", "odd" or "even"; default
"all"), which keeps, of the anchors already chosen (named, direct-selected
or all), only the odd- or even-numbered ones, counted along each path from
its first anchor as number 1. Anchors that take no corner still count, so
the pattern follows the path's anchor order on open and closed paths; when
nothing is left the command says so. Unknown values are refused.
Object › Plug-ins › Path Precision Tools › Set Corners… (also a button in
the Anchor Inspector's Corners section) opens a dialog with Radius, Corner
kind and Anchors (All / Odd-Numbered / Even-Numbered) that previews on the
canvas and commits as one undo step.
A path object that moves without changing shape drew its stroke by
outlining the whole line again, because the stroke outline cache is
keyed by the node. The renderer now keeps, per object, stroke and
outline width, the latest outline with the line it was made from. When
the new line is that line moved, it draws the kept outline moved by the
same offset, and moves the region a long path was outlined in with it.
Scaling, rotating or editing the path, changing the stroke's width,
join, cap, dashes or profile, a zoom that changes the outline's
tolerance, and a move that takes the view past the outlined region
still outline the stroke again. Only the latest outline of each stroke
keeps its line.
A row drawn before was counted with no limit on its objects, so symbols
that each hold many instances of the next made the count grow with the
product of the instances, and the Layers panel could stall on such a file.
- Counting stops after 20,000 steps: each object, subpath, text run and
symbol looked at is one step, and every 64 bytes of a symbol or placed
file name looked up is one more. A row that needs more gets its
thumbnail on the thumbnail thread, and the painted thumbnail draws
nothing for it.
- A row drawn before counts at most 20,000 objects.
The Layers panel decided whether to make a row's first thumbnail on the
UI thread by counting path anchors and type frames only, so point type,
symbol instances, gradient meshes, images and placed documents counted
as one object with no anchors, and a heavy one was rendered on the UI
thread.
- small_node takes the row's document. Each glyph of type counts as 4
anchors, each mesh point as 1 and every 100 image pixels as 1, against
the same 2,000-anchor limit; glyphs are counted only up to the limit.
- A symbol instance and an inline graphic count their symbol's art, and
a placed document counts its file's art once the file has been read;
one not read yet goes to the thumbnail thread.
- Symbols and placed documents nested more than 8 deep go to the
thumbnail thread, so a symbol holding an instance of itself is counted
to an end.
- The painted fallback thumbnail counts as before.
A path or compound path whose Transform effect made copies expanded to
one compound path of every copy. It now expands to a group of one object
per copy, each painted as the path, as gradient copies already did; a
second Transform effect's copies nest in a group per copy of the first.
Drawing is unchanged.
# Conflicts:
# docs/effects-parity.md
Locking or hiding the layer (or a group) around the isolated object left
its art selectable with the Selection tool: the isolation branch of the
hit test only checked for a locked artboard, and the marquee's checked
nothing. Both now pass over isolated art that isn't editable.
To find the characters that justification or Mojikumi moves, SVG export
without Fewer <tspan> Elements laid out every live type object a second
time, as point type with
Mojikumi None and default Justification options, whenever its paragraph
had Mojikumi on. New type gets Line-end Punctuation Half Width, so every
new type object was laid out twice. Mojikumi only spaces Japanese
punctuation and Japanese letters, so type without them lays out the same
either way.
- TextLayout::mojikumi_applies says whether the text or a list marker
holds a character Mojikumi spaces.
- reader_advances keeps such a paragraph's Mojikumi, and reads the glyphs
from the layout it was given when the object it would lay out is the
same; otherwise it lays the object out again as before.
The SVG is unchanged. Exporting 5,000 point type objects takes a median
of 109.4 ms instead of 171.5 ms on Windows 11.
A row sent to the thumbnail thread because its opacity masks pass the
2,000-anchor limit still paints the boxes of its own paths until the
thumbnail is ready. The progress line said such a row shows no picture.
Follows #5705.
The enabled check of artboard.deleteEmpty built the full list of empty
artboards, measuring the visual bounds of the art against every
artboard, each time the Artboards panel menu was drawn. It now returns
false at once in a document with one artboard (that artboard is never
deleted). With two or more, it asks the new
Document::any_artboard_without_art whether any unlocked artboard has no
art, which is the same answer as a non-empty list.
Document::any_artboard_without_art builds the symbol boxes once for all
the artboards and first tests each path and compound path by a quick
box: its control points' box grown by the farthest its strokes reach
(Appearance::outset), with a margin for rounding. An artboard that no
quick box meets is reported empty without measuring along any path.
Only when every artboard may hold art is each one measured.
Document::artboard_has_art also skips measuring an object whose quick
box misses the artboard; its answers are unchanged.
The check of gradient.presets.save found the proxy paints through
Node::proxy_paint, which measures the object's geometric bounds for a
gradient box the check does not use. Node::proxy_paint_only picks the
same paint without measuring, and the engine's proxy_paint uses it, so
the Fill and Stroke proxies and the mixed-paint test no longer measure
each object either.
With an open stroked path of 200,000 anchors selected, the two checks
take under 0.01 ms instead of 21.9 ms and 17.2 ms in a release build, and
Delete Empty Artboards' check takes 0.85 ms instead of 42.1 ms with a
second, empty artboard.
Tests compare each check with what its command does (one artboard, all
empty, one empty, locked empty, nested art; with and without a
gradient), compare any_empty_artboards with the previous check and with
measuring every object on 120 seeded documents, compare the quick boxes
with the visual bounds on seeded strokes, and compare proxy_paint_only
with proxy_paint on seeded objects.
Docs: docs/target-app-parity.md, one line under Delete Empty Artboards.
The renderer keeps the path of a path or compound path of 1,024 anchors
or more by object id, with the bounds of its segments and of its miter
spikes in runs of 128 segments. When anchors move and the subpaths and
anchor counts stay the same, the next frame rewrites only the path
elements of the segments that start or end at a moved anchor, and
measures again only the runs that hold them and the runs of the
segments with length before them. Other edits make the path again as
before. The pixels and the cull bounds are the same.
- StrokeLayer::bounds_on is unchanged. The miter tip of one joint
(miter_tip) and the stroke box with given tips (bounds_with_tips) are
new functions beside it, and Appearance::stroked_bounds_by takes the
box of each shaped stroke, so the cull bounds of a kept path use the
kept tips.
- geom::bez::has_length is the predicate reach.rs used for segments
that draw, made public.
Docs: docs/target-app-parity.md.
The anchor count that sends a row's thumbnail to the thumbnail thread now
includes the art of opacity masks that are not disabled, since the
thumbnail draws that art. A row drawn before was rendered on the UI thread
whenever its last thumbnail had been quick, even when its object had since
become a long path; it now goes to the thumbnail thread when the object
has more than 2,000 anchors.
The Layers panel chose between the UI thread and the thumbnail thread
for a row's first thumbnail by counting objects only, so one path of
200,000 anchors was rendered on the UI thread. A row whose paths hold
more than 2,000 anchors in all now goes to the thumbnail thread, as a
row of more than 200 objects already did.
While such a row waits, the painted fallback thumbnail draws nothing
for it instead of measuring the path's bounds on every frame.
Opening the panel on one path of 200,000 anchors: the first frame takes
2.4 ms instead of 393 ms (release build, median of three runs).
Choosing a replacement meant picking the family from one drop-down and its style
from another, and only then seeing what the style would be. Replace With Font now
lists rows of a family and one of its styles - the family's closest style first,
then each style it has - and one click sets both. A search above the list filters
the rows by family and style, as the Character panel's font menu searches.
Each list scrolls on its own: the document's fonts and the replacement rows keep
separate scroll states and scrollbars, and the replacement list is ten rows tall
at most, no taller than the rows it lists.
Review: the rows are rebuilt after a replacement, the search clears when the
dialog closes, and a double-click respects the same guard as the Change buttons;
the type-parity checklist has its status line and revision row.
Closes#4972.